Tutorial How to make 3DS Games with Unity

Should I add some Demo Projects?


  • Total voters
    54
  • Poll closed .

jimmyj

Official founder of altariaism. Copyright jimmyj
Member
Joined
May 26, 2017
Messages
1,485
Trophies
1
Location
Hyrule
XP
1,632
Country
United Kingdom
I get an error when installing the cia. Cert signature or hash check failed (106). help
 

kvnxp

Member
Newcomer
Joined
Mar 2, 2018
Messages
8
Trophies
0
Age
33
XP
41
Country
Colombia
Last edited by kvnxp,

jimmyj

Official founder of altariaism. Copyright jimmyj
Member
Joined
May 26, 2017
Messages
1,485
Trophies
1
Location
Hyrule
XP
1,632
Country
United Kingdom

richardZeldaModder

Well-Known Member
Newcomer
Joined
Sep 11, 2018
Messages
47
Trophies
0
Age
34
XP
237
Country
United States
I tried using Unity 5.2.4f1 for Mac, but it doesn't work for the current version of Mac OS. So, what version of windows is needed to use Unity 5.2.4f1 (and any other files/programs needed to make 3ds cia games)?
 

lyokohack

Well-Known Member
Member
Joined
Apr 2, 2018
Messages
294
Trophies
0
Age
27
XP
1,049
Country
France
Hello everyone

I made my .cia build with Unity3D and when I run this file with Citra this is what looks like





is there a solution to run my .cia with citra ???

And thank you in advance
 

XenonHatcher

New Member
Newbie
Joined
Aug 1, 2019
Messages
4
Trophies
0
Age
23
XP
42
Country
United Kingdom
I can't compile anything on Unity. No matter what I do, it always spits out errors. Below are the errors I receive, relating to ARMCC.

Failed running D:\ARMCC_Nintendo\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_1/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_1/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "D:\Misc\NDI\3DSGame\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\DeviceEntryStub.cpp -o Temp\Il2CppCache\DeviceEntryStub.o

C:/Program Files/UnityNew3DS_2_0_1/Editor/Data/PlaybackEngines/N3DS/Includes/InputN3DSInterface.h(4,41) : error #5: cannot open source input file "nn/hid/CTR/hid_DeviceStatus.h": No such file or directory
armcc : Temp\StagingArea\il2cppOutput\DeviceEntryStub.cpp: 0 warnings, 1 error
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


I'm not sure what I am doing wrong, here. I have reinstalled ARMCC several times.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users