So I read through the sections about pointers in those documents and here is what I got from it:
1. There are 3 different types of pointers that might all appear in a game
2. You have to guess where they are by interpreting the code.
Unfortunately, I seem to really be stuck now because I can't wrap my head around the following:
1. How exactly do I locate pointers? If I just search for 0000, it also shows me parts that have more than 4 zeros.
2. Once I've found a pointer, how do I change it?
3. What exactly does it say? the length in file size or in lines of code?
4. I found this option in crystaltile to go to the arm9 or arm7 pointer. Does that help me in any way?
1. There are 3 different types of pointers that might all appear in a game
2. You have to guess where they are by interpreting the code.
Unfortunately, I seem to really be stuck now because I can't wrap my head around the following:
1. How exactly do I locate pointers? If I just search for 0000, it also shows me parts that have more than 4 zeros.
2. Once I've found a pointer, how do I change it?
3. What exactly does it say? the length in file size or in lines of code?
4. I found this option in crystaltile to go to the arm9 or arm7 pointer. Does that help me in any way?