Just the modified files is fine. The unmodified files aren't needed.Do I need to put the entire content of the original RomFS into the game folder on root? Or can I leave out the unmoddified files so that NTR reads the original files instead?
Nice! I finally got my stuff to work Thanks!Just the modified files is fine. The unmodified files aren't needed.
Sounds like you're not using a 10.2 FIRM."bnBootNTR failed"
N3DS 10.7.0 US, Cakes emuNAND, no ARM9LoaderHax, custom region free home menu
It said a bunch of stuff like "addr: blablabla" and then it said "dump finished at addr: 00382000 (next line) current firmware not supported". I was using LayeredFS on Kirby Planet Robobot. What's wrong?
But I really don't want to downgrade my emuNAND just to test some custom levels. :/Sounds like you're not using a 10.2 FIRM.
You don't have to. You use a 10.2 firmware.bin file with your CFW.But I really don't want to downgrade my emuNAND just to test some custom levels. :/
you did something wrong. this plugin works with jap games. I confirmed many times.It's not working with Dragon Ball Heroes Ultimate Mission 2, or maybe it doesn't work with Japanese games.
Have you seen any error messages when building it?It's not working with Dragon Ball Heroes Ultimate Mission 2, or maybe it doesn't work with Japanese games.
No, but I enabled Language emulation because it wasn't working before, but I think I can only have 1 plugin at a time so that's why.Have you seen any error messages when building it?
Is there a way to get this working with custom text if I use the exefs from the ORAS 1.4 patch to build the LayeredFS plugin? Because when I load the game with the LayeredFS plugin, my custom music works just fine, but the custom text (located at a/0/7/3 for English) doesn't seem to load; only the default text displays when I load up my game and talk to an NPC.I don't know for XY, but for ORAS it's working fine.
http://image.noelshack.com/fichiers/2015/23/1433203418-1.jpg
http://image.noelshack.com/fichiers/2015/23/1433203418-2.jpg
http://image.noelshack.com/fichiers/2015/23/1433203417-3.jpg
http://image.noelshack.com/fichiers/2015/23/1433203418-4.jpg
http://image.noelshack.com/fichiers/2015/23/1433203418-5.jpg
Thanks! I actually did this by rebuilding the update patch with the modified text as a CIA, then I installed the CIA, loaded up the game, and it works! This means that every time I want to change the game text (not the story text), I have to rebuild that update CIA. But at least it works now!Texts are also located in the game patch.
So take the GARC for your game patch, paste it in the romfs of the full game and delete the old one, load pk3ds, open text editor, edit, save.
Take the GARC, paste it in your patch, and rebuild the patch.
I don't know if I'm clear enough
Nope, still not working.No, but I enabled Language emulation because it wasn't working before, but I think I can only have 1 plugin at a time so that's why.
EDIT: Build.py gives me an error but the plugin still works for other games.