I am looking to learn a little bit about arm assembly and GBA games that use the MP2K sound engine. I am mainly wanting to learn how to change sound engine settings when a new song is loaded. I already have a grasp on how to change sound engine settings in general. I apparently need to know a little bit about assembly hacking or something (at least that's what ipatix told me) and so I have come here to try and figure out what I need to do to make this happen.
I am wanting to change the number of direct sound channels that are available from one song to the next. This is to maximize performance of the game I am hacking so I don't have to worry about slow down when there is a lot going on. I could just limit the number of playable direct sounds for the entire game; however, I would like to limit this to just each song so I can cut back on direct sound channels that I am not using for each song instead of having one overarching sound limiter.
Any help would with this endevour be appreciated!
I am wanting to change the number of direct sound channels that are available from one song to the next. This is to maximize performance of the game I am hacking so I don't have to worry about slow down when there is a lot going on. I could just limit the number of playable direct sounds for the entire game; however, I would like to limit this to just each song so I can cut back on direct sound channels that I am not using for each song instead of having one overarching sound limiter.
Any help would with this endevour be appreciated!