Hardware How powerful IS the 3DS exactly?

Feels Good Man

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Now that the 3DS has been out for almost 2 weeks now, how powerful is it exactly?

I ask this because I was playing Ridge Racer 3D recently which got me wondering. The 3DS version is visually inferior to the PSP version which was released around 5 years ago. The 3DS version is also running on 30 frames compared to the steady 60 fps that the PSP game ran on. Not only that but the 3DS version also experiences slowdown(from the already 30fps) which if I remember right, the PSP version did not.

Is this entirely part of poor game development by Namco? Or is it because of weak hardware?

And yes, I do realize that the 3DS is running Super Street Fighter IV which looks phenomenal. The graphics seem simplistic compared to Ridge Racer especially since SSFIV has static backgrounds while Ridge Racer has dynamic backgrounds.

There are also reports of other games that have slowdown even in Nintendo's Pilotwings.

So what is it? Crappy hardware or what?
 
Rushed software.

And we only know that the 3DS is powerful, we don't know how much. But if you're in doubt, check the trailers for Resident Evil: Revelations and Resident Evil: The Mercenaries 3D. Those are 100% hardware generated.
 
There are many factors that come in play such as the programming logic of the games, the amount of detail levels involve, etc.
We cannot judge on sololy the launch titles about the limitation of the hardware until the system been fully use to its extent.
 
Souldragon said:
There are many factors that come in play such as the programming logic of the games, the amount of detail levels involve, etc.
We cannot judge on sololy the launch titles about the limitation of the hardware until the system been fully use to it's extent.

Yeah, but Ridge Racer for the PSP came out at launch too.
 
Look at any past console/handheld it takes developers a while befor they use the full extent of the capabilities of any said system
 
the 3ds is so powerful, it can print money for u

3DS-It-Prints-Money.gif
 
Feels Good Man said:
Souldragon said:
There are many factors that come in play such as the programming logic of the games, the amount of detail levels involve, etc.
We cannot judge on sololy the launch titles about the limitation of the hardware until the system been fully use to it's extent.

Yeah, but Ridge Racer for the PSP came out at launch too.


The PSP also didn't have the 2GB size limit either.
 
UniqueGeek said:
Why do you need 60 fps instead of 30 fps? The human eye can only perceive about 23-24 fps.
Oh come on, that's bullshit.
It isn't that hard to tell the difference between, say, the silky smooth 60 FPS on a Call of Duty game on the 360 and PS3 and the 30 FPS on the Wii.
 
TwinRetro said:
Feels Good Man said:
Souldragon said:
There are many factors that come in play such as the programming logic of the games, the amount of detail levels involve, etc.
We cannot judge on sololy the launch titles about the limitation of the hardware until the system been fully use to it's extent.

Yeah, but Ridge Racer for the PSP came out at launch too.



The PSP also didn't have the 2GB size limit either.

Ridge Racer PSP's size is far less than the 2GB so I don't see your point.


QUOTE(UniqueGeek @ Apr 7 2011, 04:10 AM)
Why do you need 60 fps instead of 30 fps? The human eye can only perceive about 23-24 fps.

And? You can still see the difference between a 60fps game and a 30fps. And yes, I do realize that the eye can only see a certain amount of frames per second.
 
Feels Good Man said:
Now that the 3DS has been out for almost 2 weeks now, how powerful is it exactly?
Dunno lol. No details leaked or discorvered at the moment.
QUOTE said:
I ask this because I was playing Ridge Racer 3D recently which got me wondering. The 3DS version is visually inferior to the PSP version which was released around 5 years ago. The 3DS version is also running on 30 frames compared to the steady 60 fps that the PSP game ran on. Not only that but the 3DS version also experiences slowdown(from the already 30fps) which if I remember right, the PSP version did not.
How many screens does the PSP render? One? And the 3DS renders... three.
QUOTE said:
Is this entirely part of poor game development by Namco? Or is it because of weak hardware?
Namco + good development? Those two go together? I'm pretty sure that the hardware (graphics hardware anyways) is hella powerful on the 3DS.
QUOTE said:
And yes, I do realize that the 3DS is running Super Street Fighter IV which looks phenomenal. The graphics seem simplistic compared to Ridge Racer especially since SSFIV has static backgrounds while Ridge Racer has dynamic backgrounds.
I think that was a developer choice. It might have interfered with the 3D effet... Dunno.
QUOTE
There are also reports of other games that have slowdown even in Nintendo's Pilotwings.
Other games slow down while playing Pilotwings? -_-
QUOTE
So what is it? Crappy hardware or what?
 
epicCreations.org said:
How many screens does the PSP render? One? And the 3DS renders... three.

Namco + good development? Those two go together? I'm pretty sure that the hardware (graphics hardware anyways) is hella powerful on the 3DS.

- And how many does the 3DS render when in 2D mode? It still runs in 30fps and looks pretty bad.
- But we could say the same thing for the two Ridge Racers I was comparing. Both made by Namco, one was released about 5 years ago, one released recently.
 
Just took a look at Ridge Racer 3D....yeah I have to say it's just lazy game development.

The 3DS' power hasn't really been pushed yet, so they can just shove out shitware like this until some good games come along. An easy buck.
 
TwinRetro said:
Feels Good Man said:
Souldragon said:
There are many factors that come in play such as the programming logic of the games, the amount of detail levels involve, etc.
We cannot judge on sololy the launch titles about the limitation of the hardware until the system been fully use to it's extent.

Yeah, but Ridge Racer for the PSP came out at launch too.


The PSP also didn't have the 2GB size limit either.

Yeah, you're right... It was like a 1.7 GB limit that never went up.
 
WiiThoko said:
UniqueGeek said:
Why do you need 60 fps instead of 30 fps? The human eye can only perceive about 23-24 fps.
Oh come on, that's bullshit.
It isn't that hard to tell the difference between, say, the silky smooth 60 FPS on a Call of Duty game on the 360 and PS3 and the 30 FPS on the Wii.
From what I've heard, the human eye can see up to 60, which makes a lot more sense.

That is if you are trying to tell the difference between the two side-by-side (Or one after another). At 30 fps, it is possible to tell it isn't 60, but no one really cares after that point.
 
The FPS a human can perceive depends on what's being viewed. For an FPS, where the entirety of the screen can change quickly as you turn around, a high FPS count is needed. For an RTS where not nearly as much of the screen area changes as quickly, you can easily get away with half the FPS. In addition there's various tricks (such as motion blur) that can be used to make lower-FPS things appear smoother.

Anyways we can't tell how powerful it is yet.
 
Rydian said:
The FPS a human can perceive depends on what's being viewed. For an FPS, where the entirety of the screen can change quickly as you turn around, a high FPS count is needed. For an RTS where not nearly as much of the screen area changes as quickly, you can easily get away with half the FPS. In addition there's various tricks (such as motion blur) that can be used to make lower-FPS things appear smoother.

Anyways we can't tell how powerful it is yet.

I'm hoping companies like capcom and square enix push the capabilities of the 3DS.
 

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