How powerful IS the 3DS exactly?

Discussion in '3DS - Console, Accessories and Hardware' started by Feels Good Man, Apr 7, 2011.

Apr 7, 2011
  1. Feels Good Man
    OP

    Member Feels Good Man GBAtemp Advanced Maniac

    Joined:
    Apr 15, 2007
    Messages:
    1,643
    Country:
    Canada
    Now that the 3DS has been out for almost 2 weeks now, how powerful is it exactly?

    I ask this because I was playing Ridge Racer 3D recently which got me wondering. The 3DS version is visually inferior to the PSP version which was released around 5 years ago. The 3DS version is also running on 30 frames compared to the steady 60 fps that the PSP game ran on. Not only that but the 3DS version also experiences slowdown(from the already 30fps) which if I remember right, the PSP version did not.

    Is this entirely part of poor game development by Namco? Or is it because of weak hardware?

    And yes, I do realize that the 3DS is running Super Street Fighter IV which looks phenomenal. The graphics seem simplistic compared to Ridge Racer especially since SSFIV has static backgrounds while Ridge Racer has dynamic backgrounds.

    There are also reports of other games that have slowdown even in Nintendo's Pilotwings.

    So what is it? Crappy hardware or what?
     


  2. Ikki

    Member Ikki GBATemp's grumpy panda.

    Joined:
    Jun 1, 2010
    Messages:
    2,797
    Location:
    Montevideo
    Country:
    Uruguay
    Rushed software.

    And we only know that the 3DS is powerful, we don't know how much. But if you're in doubt, check the trailers for Resident Evil: Revelations and Resident Evil: The Mercenaries 3D. Those are 100% hardware generated.
     
  3. Souldragon

    Member Souldragon GBAtemp Regular

    Joined:
    Nov 6, 2002
    Messages:
    138
    Location:
    Hamilton, Ontario
    Country:
    Canada
    There are many factors that come in play such as the programming logic of the games, the amount of detail levels involve, etc.
    We cannot judge on sololy the launch titles about the limitation of the hardware until the system been fully use to its extent.
     
  4. Feels Good Man
    OP

    Member Feels Good Man GBAtemp Advanced Maniac

    Joined:
    Apr 15, 2007
    Messages:
    1,643
    Country:
    Canada
    Yeah, but Ridge Racer for the PSP came out at launch too.
     
  5. aiRWaLKRe

    Member aiRWaLKRe GBAtemp Regular

    Joined:
    Sep 12, 2009
    Messages:
    260
    Location:
    Orlando
    Country:
    United States
    Look at any past console/handheld it takes developers a while befor they use the full extent of the capabilities of any said system
     
  6. Gaiaknight

    Member Gaiaknight GBAtemp Advanced Fan

    Joined:
    Aug 26, 2008
    Messages:
    957
    Location:
    howell, Michigan
    Country:
    United States
  7. haddad

    Member haddad GBAtemp Advanced Maniac

    Joined:
    Aug 12, 2010
    Messages:
    1,519
    Country:
    Canada
    the 3ds is so powerful, it can print money for u

    [​IMG]
     
  8. TwinRetro

    Global Moderator TwinRetro Don't start nothin', Won't be nothin'

    Joined:
    Aug 29, 2008
    Messages:
    6,181
    Location:
    Las Vegas, NV
    Country:
    United States

    The PSP also didn't have the 2GB size limit either.
     
  9. UniqueGeek

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,329
    Country:
    United States
    Why do you need 60 fps instead of 30 fps? The human eye can only perceive about 23-24 fps.
     
  10. TwinRetro

    Global Moderator TwinRetro Don't start nothin', Won't be nothin'

    Joined:
    Aug 29, 2008
    Messages:
    6,181
    Location:
    Las Vegas, NV
    Country:
    United States
    I'm sure it's more about eye strain than perceptible change.
     
  11. WiiThoko

    Member WiiThoko GBAtemp Fan

    Joined:
    Apr 5, 2009
    Messages:
    353
    Country:
    United States
    Oh come on, that's bullshit.
    It isn't that hard to tell the difference between, say, the silky smooth 60 FPS on a Call of Duty game on the 360 and PS3 and the 30 FPS on the Wii.
     
  12. Feels Good Man
    OP

    Member Feels Good Man GBAtemp Advanced Maniac

    Joined:
    Apr 15, 2007
    Messages:
    1,643
    Country:
    Canada
    And? You can still see the difference between a 60fps game and a 30fps. And yes, I do realize that the eye can only see a certain amount of frames per second.
     
  13. epicCreations.or

    Member epicCreations.or GBAtemp Fan

    Joined:
    Mar 13, 2010
    Messages:
    356
    Location:
    Austin, TX
    Country:
    United States
     
  14. Feels Good Man
    OP

    Member Feels Good Man GBAtemp Advanced Maniac

    Joined:
    Apr 15, 2007
    Messages:
    1,643
    Country:
    Canada
    - And how many does the 3DS render when in 2D mode? It still runs in 30fps and looks pretty bad.
    - But we could say the same thing for the two Ridge Racers I was comparing. Both made by Namco, one was released about 5 years ago, one released recently.
     
  15. TwinRetro

    Global Moderator TwinRetro Don't start nothin', Won't be nothin'

    Joined:
    Aug 29, 2008
    Messages:
    6,181
    Location:
    Las Vegas, NV
    Country:
    United States
    Just took a look at Ridge Racer 3D....yeah I have to say it's just lazy game development.

    The 3DS' power hasn't really been pushed yet, so they can just shove out shitware like this until some good games come along. An easy buck.
     
  16. AaronUzumaki

    Member AaronUzumaki A.K.A. Ecstasy Espeon

    Joined:
    Feb 8, 2009
    Messages:
    330
    Location:
    Akron, Ohio
    Country:
    United States
    Yeah, you're right... It was like a 1.7 GB limit that never went up.
     
  17. awssk8er

    Member awssk8er GBAtemp Advanced Maniac

    Joined:
    Jun 26, 2007
    Messages:
    1,605
    Location:
    New Jersey
    Country:
    United States
    From what I've heard, the human eye can see up to 60, which makes a lot more sense.

    That is if you are trying to tell the difference between the two side-by-side (Or one after another). At 30 fps, it is possible to tell it isn't 60, but no one really cares after that point.
     
  18. Oveneise

    Member Oveneise GBAtemp Advanced Fan

    Joined:
    Nov 22, 2010
    Messages:
    517
    Location:
    Minnesota
    Country:
    United States
    I can easily tell the average FPS of a game. COD games are around 60, and Chronicles of Riddick: EFBB, is 30. Not that hard to tell the difference.
     
  19. Rydian

    Member Rydian Resident Furvertâ„¢

    Joined:
    Feb 4, 2010
    Messages:
    27,883
    Location:
    Cave Entrance, Watching Cyan Write Letters
    Country:
    United States
    The FPS a human can perceive depends on what's being viewed. For an FPS, where the entirety of the screen can change quickly as you turn around, a high FPS count is needed. For an RTS where not nearly as much of the screen area changes as quickly, you can easily get away with half the FPS. In addition there's various tricks (such as motion blur) that can be used to make lower-FPS things appear smoother.

    Anyways we can't tell how powerful it is yet.
     
  20. DigitalDeviant

    Member DigitalDeviant GBAtemp Addict

    Joined:
    Feb 14, 2010
    Messages:
    2,002
    Location:
    Solar Federation
    Country:
    United States
    I'm hoping companies like capcom and square enix push the capabilities of the 3DS.
     

Share This Page