If you are pointing this at me, I thought I clearly stated that building a rig of sufficient processing power is possible, but not for the average consumer, and it won't be possible for the average consumer for quite some time, regardless whether or not decompilation will take off. Some things are really down to hardware, and even if you optimize the code as much as humanly possible, an x86/x64 will still choke during Cell emulation and Cell PCI-E cards will STILL be expensive in a few year's time.I am probably supposed to laugh here but if the PCI expansion stuff takes off (you can buy a cell chip in a PCI card form to stick on any old PC although it costs a pretty penny) and/or some of the dynamic recompilation/decompilation stuff takes off (I am not sure what languages are used but a nice C# and DRM locked (see things like dashlaunch adding a portion of unhashed memory) not to mention some people getting somewhere with C++ decompilation and C decompilation has been looking good for a while) along with a few more engine source releases (more than a few games use modded source, unreal, quake/doom/ID and suchlike engines) and/or extensive modding kits for the same we might see some way of playing a game- see some of the projects to punch the doom engine into shape for running games that did not have source releases but owed a passing nod to such games. If however you want something like the 8,16 and 32bit era consoles (consider we are still exploring ultra accurate emulators there) the that would elicit the *laughs* response.