Luckily, I was smart enough to backup my 9.2 emunand and install it onto another SD card. Of course I might as well just carry the CN card with me and use it with Sysnand. Not sure if 9.2 nand has any added benefits for homebrew. Anyone confirm?
Luckily, I was smart enough to backup my 9.2 emunand and install it onto another SD card. Of course I might as well just carry the CN card with me and use it with Sysnand. Not sure if 9.2 nand has any added benefits for homebrew. Anyone confirm?
Hardware mod, huh? It's sad that I have zero experience in something like that...
I had someone do mine even though I have experience I didn't want to end up with a $200 paper weight
Yay! Just confirmed that if launched from CIA file on emunand, homebrew has sound. So no worries!
Ronhero, I just tried this. I can write BigBlueMenu to sysnand, but when it launches it says "The software could not be launched. Please download again from Nintendo eShop"
Precisely. This guy isn't unique, there are dozens of idiots that need to be protected from themselves.Which is yet another reason why the new exploit will have emunand...
...Did you just call me an idiot? -_-Precisely. This guy isn't unique, there are dozens of idiots that need to be protected from themselves.
Ronhero, I just tried this. I can write BigBlueMenu to sysnand, but when it launches it says "The software could not be launched. Please download again from Nintendo eShop"
Would you also be able to PM me? I am curious how you did this. ThanksThere are a few additional steps i took to get it to be able to work. I'll pm you when I get off work with more details
Would you also be able to PM me? I am curious how you did this. Thanks
It has been shown that you can extract an emunand and using a hardware mod flash it to sysnand. So why is it so hard to believe it is entirely possible to make a new emunand off the sysnand install devmenu as a cia and then backup the emunand and flash it to sysnand. Now whether or not this bricks the system or the Dev menu just doesn't run I don't know but if he is saying he has proof i would like to see it. If he doesn't show anything then yea he is lying but give the guy a shot on something that is entirely plausible.Don't fall for his lies. I can't believe some of you people are taking him seriously. There is no way to mod the sysnand at all! The way you can launch unsigned code is with gateway/mt card, or the cubicninja exploit! This guy is lying out of his ass.
It has been shown that you can extract an emunand and using a hardware mod flash it to sysnand. So why is it so hard to believe it is entirely possible to make a new emunand off the sysnand install devmenu as a cia and then backup the emunand and flash it to sysnand. Now whether or not this bricks the system or the Dev menu just doesn't run I don't know but if he is saying he has proof i would like to see it. If he doesn't show anything then yea he is lying but give the guy a shot on something that is entirely plausible.
Maybe you could add some question/answer:
Q. Will my savegame work after updating to 9.2.0-20?
Short answer: If it's games using the 6.0 KeyY, your save will not work anymore and you will lose your progress.
Long answer: The keyY used for savegame is initiated at console launch (not at EmuNAND Reload). With a 4.1-4.5 NAND your games didn't use the 6.0 KeyY and fell back to 2.0 KeyY encryption method. If you update to 9.x it will now boot on the newer KeyY and the games will find the proper 6.0 Key for encryption, reseting your savegame progress.
(that's probably why they asked 4.x users to not update)
Q. Can I convert my 4.x saves to 9.x?
The Gateway team often said they were working on the savegame feature. We don't know if they will provide a method to load old KeyY saves to convert them.