If not how to build an alternative
ps: don't link any tutorials, they wont work with modern devkitpro builds.
ps: don't link any tutorials, they wont work with modern devkitpro builds.
I tried following any guide i could, and it still fucking hates meApparently you have to set up the Switch Environment on your Computer. There are Tutorials for PC Builds, Linux, Switch, Vita, I think PS3, PS4, and others. Just have to follow those Directions, and you should hopefully be able to do it. There are some ready made Builds, but they are old, I think. Would be nice for someone to Build a more recent Build with the Luigi Keys included, and recent Updated Graphics
got any working ones?I tried following any guide i could, and it still fucking hates me
I know, but I just don't like piracy and I have my own sm64 dump. Just my preferenceI know there are those that were posted when they were made. For the Switch, I know V8 was Released, just would have to find it.
mine works, but you ask no links so...If not how to build an alternative
ps: don't link any tutorials, they wont work with modern devkitpro builds.
Newer Build with most recent Render96?mine works, but you ask no links so...
How did the Compile turn out? Want to see how it is. Check PMyep, compiled yesterday.
I just delete my C:\MSYS64 folder and try again the compilation steps on https://gbatemp.net/threads/mario-64-port.564633/post-9149081 and I was be able to compiling the PC and Switch version. hope these instructions help you.How did the Compile turn out? Want to see how it is. Check PM
By following this guide the most recent Render96 build works on Switch or the most recent SM64EX? I have been trying to compile for Switch for a few days now from a few different repos with no luck. Every time I reach the Switch step the compiler fails.I just delete my C:\MSYS64 folder and try again the compilation steps on https://gbatemp.net/threads/mario-64-port.564633/post-9149081 and I was be able to compiling the PC and Switch version. hope these instructions help you.
I take the opportunity, just have to install a new laptop for my wife. so follow the guide on https://gbatemp.net/threads/mario-64-port.564633/post-9149081 and found some typos, a pair of BBCode where not belong and a hard to see Hyphen what was replaced by a horizontal line so generates errors.By following this guide the most recent Render96 build works on Switch or the most recent SM64EX? I have been trying to compile for Switch for a few days now from a few different repos with no luck. Every time I reach the Switch step the compiler fails.
I am not sure if it has copyrighted assets, would you be able to share the NRO? I am going to attempt this build tomorrow with Render97 dynos and hopefully the omm if it's compatible. Did you apply any patches? And which lines, in particular, did you find those errors or will I know them when I see them?I take the opportunity, just have to install a new laptop for my wife. so follow the guide on https://gbatemp.net/threads/mario-64-port.564633/post-9149081 and found some typos, a pair of BBCode where not belong and a hard to see Hyphen what was replaced by a horizontal line so generates errors.
Believe me, – is not the same what - in almost all fonts are at the same high but the first is a little bit wider, for computers are so different as "A" and "z".
Corrected all fails and errors and reinstall the computer, starting again with the corrected guide all compiled without problems and generate a EXE file and a NRO program.
Please follow the guide again and you should get a compiled NRO.
I did get a error when installing DevKitPro packages but was about high latency downloading files from devkit.org, my internet connection has been bad last weeks, but re running the command all installed ok.
Thanks for your feedback.
No problem, I have my own legal dump of the game!No can do, the NRO contains copyrighted code and assets so it's a no, no, because that you need to provide a legally obtained original ROM file in order to compile the code.
Sorry.