soon enough it will be blocked by nintendo with a new firmware update, thats why i'm not too excited about it.
How are you going to patch a game executable on a non-rewritable disk?
I'd be more worried about them making a new version that doesn't have this exploit.
soon enough it will be blocked by nintendo with a new firmware update, thats why i'm not too excited about it.
I was just about to say the same thing.
Backups would be the only thing I'd be interested in, not so much for homebrew. While there has been some decent homebrew on the DS (for example) I consider most of it crap. I'm guessing the same will go for Wii homebrew.
If someone could find a way to run backups without a MOD chip, and make it where Ninty couldn't stop it from happening, then I might actually consider buying a Wii myself.
Yeah, except for the code that loads gamesaves is on the disc itself.How are you going to patch a game executable on a non-rewritable disk?
I'd be more worried about them making a new version that doesn't have this exploit.
they wouldn't need to change the code on the disc itself, they will change how the gamesaves are loaded and saved, also they can change how the Wii system works, nintendo were fast enough to block the freeloaders and action replays on the Wii, so there is no question as what nintendo can do, just don't keep your hopes up yet.
QUOTE said:This is awesome. Step closer to some awesome Wii Homebrew.
Saving and loading functions are on the disc which can't be patched. It would be quite a hassle if teh game had to refer to the bios every time it wanted to read data from a save file, no?How are you going to patch a game executable on a non-rewritable disk?
I'd be more worried about them making a new version that doesn't have this exploit.
they wouldn't need to change the code on the disc itself, they will change how the gamesaves are loaded and saved, also they can change how the Wii system works, nintendo were fast enough to block the freeloaders and action replays on the Wii, so there is no question as what nintendo can do, just don't keep your hopes up yet.
Saving and loading functions are on the disc which can't be patched. It would be quite a hassle if teh game had to refer to the bios every time it wanted to read data from a save file, no?How are you going to patch a game executable on a non-rewritable disk?
I'd be more worried about them making a new version that doesn't have this exploit.
they wouldn't need to change the code on the disc itself, they will change how the gamesaves are loaded and saved, also they can change how the Wii system works, nintendo were fast enough to block the freeloaders and action replays on the Wii, so there is no question as what nintendo can do, just don't keep your hopes up yet.
It is still possible to get around this of course. Nintendo could make an update that won't boot old copies of TP and send out free replacement discs. Not likely, but technically possible.
I've never seen jalaneme post in a topic without trying to crap all over it. I know you like being as negative as possible, but think before you type.
How are you going to patch a game executable on a non-rewritable disk?
I'd be more worried about them making a new version that doesn't have this exploit.
they wouldn't need to change the code on the disc itself, they will change how the gamesaves are loaded and saved, also they can change how the Wii system works, nintendo were fast enough to block the freeloaders and action replays on the Wii, so there is no question as what nintendo can do, just don't keep your hopes up yet.
Saving and loading functions are on the disc which can't be patched. It would be quite a hassle if teh game had to refer to the bios every time it wanted to read data from a save file, no?
It is still possible to get around this of course. Nintendo could make an update that won't boot old copies of TP and send out free replacement discs. Not likely, but technically possible.
I've never seen jalaneme post in a topic without trying to crap all over it. I know you like being as negative as possible, but think before you type.
They could force the Wii to scan Zelda (or all) save files to search for modification before booting the game. They could cripple this one method by only scanning a Zelda save to see if Epona's name is appropriate but I'm sure they'd be able to come up with something, a way to encrypt saves so that modification could be detected perhaps? Maybe not for all games but disabling this exploit is totally within Nintendo's power!
I'm not trying to "crap all over" the thread either - I thought before I typed.
PS: what happened to the other Wii hack from the "backdoor eins" guy? IIRC it'd allow you to decode Wii ISOs and re-sign them...that way it should be possible to create a homebrew loader disc that doesn't need any savegame trickery...