Homebrew Game development

Discussion in 'NDS - ROM Hacking and Translations' started by TheFalseMirror, Jul 12, 2008.

  1. TheFalseMirror
    OP

    TheFalseMirror Newbie

    Newcomer
    1
    Jul 12, 2008
    United States
    I want to develop a game for the NDS, but I'm stumped. I need help getting started. I downloaded devkitPro, but it does not come with a visible compiler. Can someone help me get started with this.

    Other questions. How well can the DS handle 3D models? How do I create a usable 3D model for the DS? What game engines do I need? How do I use them?

    I've tried the PSP, but I can't get anywhere... >.> My 3D model screwed up.

    I'll need a complete explanation if someone can give me one.

    Please move, mods if in wrong board.
     
  2. Pyrofyr

    Pyrofyr GBAtemp Maniac

    Member
    2
    Apr 24, 2008
    United States
    Miami
    Generally when working for a console, you need to make your own engine, I don't think many are available for the DS, if any at all.

    As far as compiling goes, I believe any compiler should work as long as it's in C/C++, but don't take my word for it, check PAlib's site.
     
  3. alephlm

    alephlm Member

    Newcomer
    1
    Jun 26, 2008
    Brazil
    Fortaleza, Brazil
    go to ...\PAlibTemplate, and double click in "Template.pnproj" here you can compile your program "tools >make"

    About a 3D engine I don't know, I tried to make a very simply 2D game, and is much dificulty....
     
  4. DarkRey

    DarkRey still transfoooorming.... with sum lags!

    Member
    2
    Mar 9, 2007
    Croatia
    Rotating around Toni
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