Homebrew Homebrew Development

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Hi guys,

Unfortunately my free time is over so i won't be doing any more research, so i decided to just vomit it all on here.
Heres my entire 3ds related folder with all the research in it, i removed some of the more advanced stuff
(someone brought up a few points that it shouldnt be publicly available and i tend to agree) but if you understand the material its only like 2 steps away.
Dates on the files are pretty much random.

Btw this is not any sort of release, its not structured, some of it might be wrong, some of it i know is wrong, and if you are not willing to put in a little work this won't help you.

https://www.dropbox.com/s/jz5n4zqbgzav6vw/Archive 4.zip
 
nope you cant. but you can use gateways installer + launcher dat to make a nand backup :o after that just install the roploader again and be happy ^^
 
Hi guys,

Unfortunately my free time is over so i won't be doing any more research, so i decided to just vomit it all on here.
Heres my entire 3ds related folder with all the research in it, i removed some of the more advanced stuff
(someone brought up a few points that it shouldnt be publicly available and i tend to agree) but if you understand the material its only like 2 steps away.
Dates on the files are pretty much random.

Btw this is not any sort of release, its not structured, some of it might be wrong, some of it i know is wrong, and if you are not willing to put in a little work this won't help you.

https://www.dropbox.com/s/jz5n4zqbgzav6vw/Archive 4.zip
Does the code in the "3DS_ARM11" folder really produce a loader which executes the code on ARM 11?
 
Does the code in the "3DS_ARM11" folder really produce a loader which executes the code on ARM 11?


well it compiles an arm11 binary, packs it into a image filesystem along with other specified files (kfs.py creates kfs.bin), kfs.bin is appended to S0.Dat, S0.dat loads the files from kfs.bin into specified memory and then executes the ARM11 code at 0x2100000?

However as i said before, you overestimate simple arm11 code exec, its not a straight forward environment like our arm9 (where most of the heavy lifting happens anyway)
 
well it compiles an arm11 binary, packs it into a image filesystem along with other specified files (kfs.py creates kfs.bin), kfs.bin is appended to S0.Dat, S0.dat loads the files from kfs.bin into specified memory and then executes the ARM11 code at 0x2100000?

However as i said before, you overestimate simple arm11 code exec, its not a straight forward environment like our arm9 (where most of the heavy lifting happens anyway)
Thanks! Though with this template, there is no direct support for ARM 9?
 
If anyone still wants my files i can share you on the dropbox, just send me your account email.
My public link has been taken offline for too much traffic ^^
 
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I'm surprised there's no homebrew ROM/save dumping tool yet. Is this not possible with current libraries?
I'm asking because I have a bunch of retail carts and I'd really like to use the saves from them on my GW3DS.
 

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