HMs ran out!

Discussion in 'NDS - Console and Game Discussions' started by Lucifer666, Oct 19, 2012.

  1. Lucifer666

    Lucifer666 all the world needs is me

    Apr 22, 2011
    The Fourth Dimension
    Right, so I first played Pokemon Diamond and Pearl at launch. I decided I'd replay Diamond, so that's what I've been up to. I've progressed quite a bit, and am all the way up at Eterna city, teaching my Bidoof (HM slave) Cut, so I'd get into Team Galactic's building.

    All right, the weirdest thing just happened: After having taught Bidoof Cut, the HM ran out.

    Now, it's been a while since Gen IV, so I can't remember: Are HMs supposed to run out? As far I can remember, TMs are one-use, but HMs? I'm using a legit retail cart, so this is a bit of an issue.

    I do have an Action Replay, in fact I'm using it, but I don't have any codes affecting items or battling or whatever. They're all just game enhancements like text speed. This is strange. Can anyone explain what's going on, and how I can fix this?
  2. Arras

    Arras GBAtemp Guru

    Sep 14, 2010
    What. I don't know why that would happen, but I do know it's not supposed to...
  3. pokefloote

    pokefloote GBAtemp Addict

    Mar 20, 2009
    United States
    What do you mean "ran out"? Like in the bag it says
    HM01 x0
    HM02 x0
    TM35 x1

    It would have to be a rogue code causing this. It's not normal.
    Actually, I'm not sure if I remember HMs even having a counter?

    In battle, yes they have PP like everything else. They can still be used outside of battle with 0 PP.
  4. prectorian

    prectorian Chef Kirby

    Oct 10, 2010
    I believe the problem lies with the pokemon you have, if there is/are no more pokemon in your party that can use that certain HM, then it will not be useable until you get another pokemon that can use the move. But if you do have other pokemon known able to use the HM but couldn't then....really as the others said....very strange indeed. HM can be use/teach for unlimited number of pokemon. TM is one time use but may be purchase again from poke center counters.
  5. ZAFDeltaForce

    ZAFDeltaForce Specialist

    Sep 9, 2006
    Try catching another pokemon that can learn cut
  6. BORTZ

    BORTZ Tired of being the good guy

    GBAtemp Patron
    BORTZ is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    Dec 2, 2007
    United States
    I feel like the the answer to you problems is pretty simple, you just arent putting 2 and 2 together and understanding whats going on.

    Either that our your game created a serious(ly hilarious) glitch.
  7. beta4attack

    beta4attack GBAtemp Advanced Fan

    Nov 16, 2011
    The world that never was
    HMs shouldn't run out, only TMs should (until BW).
  8. Shiro09

    Shiro09 AAI2 Localisation Team

    May 4, 2010
    Yeah... That's not normal. I think you need to keep it with your Bidoof or start again without the AR. The HM running out is probably the result of an AR which alters your cart, that's probably why you no longer have the HM.
  9. Jiehfeng

    Jiehfeng Wu-Wei

    Aug 15, 2012
    United States
    Finding that out myself.
    Never thought it runs out in the older games :lol:
  10. Rydian

    Rydian Resident Furvert™

    Feb 4, 2010
    United States
    Cave Entrance, Watching Cyan Write Letters
    I think the issue is that he used codes that game him a quantity of HMs, when you're normally supposed to have them as key items (with no quantity marker). HMs should never run out, even since R/B/Y.
  11. GammaGeorgeX

    GammaGeorgeX GBAtemp Regular

    Apr 19, 2011
    Yeah if you have any codes effect a part of the RAM, then there's always some caution needed.
  12. Skixy

    Skixy Fight me.

    Dec 14, 2011
    United States
    Away from you.
    Maybe the codes you used somehow affected items. Is it still available in your bag? Or is it not there?
  13. indask8

    indask8 New Member Forever

    Apr 19, 2007
    Look at the Flag...
    Gba's R/S/E/FR/LG were extremely sensible to action replay codes, I stopped using AR with my retail games, because even the safest codes would lock the berry/TM/HM bags and mess with the events of the game.

    May happen also with DS's D/P/Pla
  14. Daemauroa

    Daemauroa GBAtemp Regular

    May 10, 2012
    from my personal experience with when I cheated on Pokemon Platinum I could tell that some cheats when used, like a infinite item glitch, seems to affect the amount of uses of HM's. luckily I had already my HM-slave, so it wasn't that much of a problem for me. but I think if you ''cheat'' the HM's back (don't know if it is even possible), you could use them again. that is the only solution I could think of.
  15. Lilith Valentine

    Lilith Valentine GBATemp's Wolf-husky™ Ready for summer!

    Sep 13, 2009
    Sounds like pokemon, on hard mode!!!
    You get one HM! Use it wisely!
    But seriously, I have no idea what's wrong with your game, I have never even heard of this happening before.
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