BUG REPORT: if you keep the module active but the switch isn't connectet to wi-fi, some games start acting weird.
Dark Souls: didn't recognise A button
Kirbi: Didn't recognise A button, after reatarting the game, it started acting as if LEFT was pressed on the D-pad/analog stick (even with no joycon connected).
Disabling the module fixed the problem. Again, this happened WITHOUT WIFI
Don't know about bluetooth hack.I'm starting to believe bluetooth hack is near the corner.
Maybe those inputs were registered in a delayed state? I experienced something similar.
Same Bug reported by me, same GameBug Report: With hid-mitm just enabled, not in use, I was unable to use my Joycons in Kirby: Star Allies at all. Stuck on the "Press A to start" screen. Turning it off, and restarting my Switch fixed the issue.
Planned features
- Support for connecting multiple custom gamepads
- "Connect your gamepad to your phone"....How? usb? bluetooth?
either is fine
- "Connect your gamepad to your phone"....How? usb? bluetooth?
The build is for 64bit. If you setup a golang build-environment you probably can build it for 32 bit too though.I have this problem
The companion app(PC) only work in 64bits?, not support in 32bits?