there is no site to analyze the code. the best way to learn is to just make a change and compile it and run your dol and see what your changes make on the wii. start by changing little things like text color and then work your way up to changing the game booting and workflow.
google helps with basic c coding that is not specifically about the wii (strings and arrays and stuff). also look into the source for libogc for help understanding what some of the functions used in neogamma actually do.
If you would mod WAD Manager or AnyTitle Deleter, there would be a chance you brick your Wii. I can't imagine a way to brick a wii with a change in NeoGamma.
There's dolphin (wii emulator), but i think it does not work correctly with homebrew .dols and i'm sure it wouldn't emulatre a loader correctly.
Look in apploader.c. Acutally NeoGamma's code for that got quite complicated now. For starters, you could look how the latest Gecko OS 1.07b mod from me launches games, that's a lot simpler and contains everything that is required to load games.
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Think if I do get, will get the 3 not 3S, and get the 512gb model, even tho it more expensive. Still debating on that or, Rog Ally Z1, or wait n see what that xbox branded handheld will be like.