Help with neogamma source code

Discussion in 'Wii - Backup Loaders' started by Pak, Nov 11, 2009.

  1. Pak
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    Pak Member

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    Hi, how can I understand and study the neogamma source code? Is there any site that analize the code or explain how the loader works?
     
  2. giantpune

    giantpune GBAtemp Addict

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    there is no site to analyze the code. the best way to learn is to just make a change and compile it and run your dol and see what your changes make on the wii. start by changing little things like text color and then work your way up to changing the game booting and workflow.

    google helps with basic c coding that is not specifically about the wii (strings and arrays and stuff). also look into the source for libogc for help understanding what some of the functions used in neogamma actually do.
     
  3. Pak
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    Pak Member

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    Is it possible to run the dol on pc instead the wii? I don't want to brick the console
     
  4. WiiPower

    WiiPower GBAtemp Guru

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    If you would mod WAD Manager or AnyTitle Deleter, there would be a chance you brick your Wii. I can't imagine a way to brick a wii with a change in NeoGamma.

    There's dolphin (wii emulator), but i think it does not work correctly with homebrew .dols and i'm sure it wouldn't emulatre a loader correctly.
     
  5. Pak
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    Pak Member

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    Anybody know what is the part of the source code that runs the backup? I'm interested only in the technique to run a games
     
  6. WiiPower

    WiiPower GBAtemp Guru

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    Look in apploader.c. Acutally NeoGamma's code for that got quite complicated now. For starters, you could look how the latest Gecko OS 1.07b mod from me launches games, that's a lot simpler and contains everything that is required to load games.
     
  7. Pak
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    Pak Member

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    Thanks, where can I find the source of Gecko OS?