I made a somewhat complex app which renders a quad with several textures mixed with 9 TEV stages. After 248 lines (I didn't test anything between then, there was only one compilation), it didn't work. Here's the source: LINK
I simplified the app to see if I could get a simpler version to work. It didn't. Here's the source to that: LINK
I'm not sure what's going on. If anyone can help, that'd be nice. I have a sneaking suspicion it has the same problem as the "texturetest" and "acube" demos (not sure what's wrong with those exactly, but they don't work either), which is most likely that the libogc library doesn't work entirely. Though I cannot be sure.
I simplified the app to see if I could get a simpler version to work. It didn't. Here's the source to that: LINK
I'm not sure what's going on. If anyone can help, that'd be nice. I have a sneaking suspicion it has the same problem as the "texturetest" and "acube" demos (not sure what's wrong with those exactly, but they don't work either), which is most likely that the libogc library doesn't work entirely. Though I cannot be sure.