1. nikvoid

    OP nikvoid Newbie
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    I`m trying to translate nintendo switch Unity game. I made romfs dump with Yuzu and changed some text. I`m trying to load it as mod, but nothing changes in game. I used Unity Assets Bundle Extractor to change text
     
  2. masagrator

    masagrator The developper
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    What game? Devs can make different string archives. Engine doesn't matter. And what file are you dumping.
     
  3. nikvoid

    OP nikvoid Newbie
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    Oh, I solved that problem, just built game with hackbrewpack

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    P.S game is
    Kono Subarashii Sekai ni Shukufuku o! - Love for These Clothes of Desire!
     
  4. nikvoid

    OP nikvoid Newbie
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    P.P.S. Do you know any simple methods to edit MonoBehavior?
     
  5. masagrator

    masagrator The developper
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    You can try uTinyRipper to check if it will convert wanted monobehaviour to source type (the one used by engine).

    I could try to help (after I will finish work in next 2 weeks), but I need more info as there is not just one tool for everything Unity related on Switch.
     
    Last edited by masagrator, Oct 27, 2020
  6. nikvoid

    OP nikvoid Newbie
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    OK. tried to change some text`s Monobehavior in resources.assets, it worked. I found main game text in sharedassets0.assets and if I`m changing it, game isn`t loading

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    other assets (as textures or sprites) changing doesn`t affect game loading
     
  7. masagrator

    masagrator The developper
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    If you're changing text so in result file is bigger or smaller and texts have size hardcoded in the same file, then not changing size to correct one may result in internal crash.
     
  8. nikvoid

    OP nikvoid Newbie
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    Tried changing voice strings saving constant file size, it worked.then changed text with hex editor, also worked. Thanks! upload_2020-10-28_16-47-38.png
     
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