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I'm trying to find a way to get my Unity game's logs. I set up an in-game log viewer, but that doesn't help if the game crashes. I looked at the Switch and NX documentation written by Nintendo regarding writing to an SD card, but it says that it's only for development builds and adding `NN_FS_SD_CARD_FOR_DEBUG_ENABLE` didn't help - the game crashes on device.
I then tried sending logs remotely to a server running on my computer and I followed the docs Nintendo mentions for `HttpWebClient` (regarding the CA certificate) yet the game runs but doesn't call the server.
Does anyone have insight for either?
I then tried sending logs remotely to a server running on my computer and I followed the docs Nintendo mentions for `HttpWebClient` (regarding the CA certificate) yet the game runs but doesn't call the server.
Does anyone have insight for either?