marcan_troll said:
That's a bit of a stretch, it would take quite a bit to convince a judge to make us hand over private identifying data on a private server related to a private application over to Nintendo. FWIW, the server is in Sweden and under our direct physical control (it's at mha's house, not a datacenter - although his house is probably close to being one
)
Heh. You're right that it's a stretch, but didn't the Swedish authorities raid the PirateBay servers even though they had no real legal standing?
One idea to obfuscate the ID would be to put it through a one way hash like SHA1. That way you can keep unique statistics without storing the actual IDs. Now I realize that the IDs probably aren't random so if the search space is limited, it would be trivial to generate a database of hashes in order to do a reverse lookup. If there is more than one fixed serial number in a wii, that would raise the complexity of the hash so it couldn't be determined as easily. Maybe the ID plus the bytes where there are factory bad blocks on the NAND.