ROM Hack Harvest Moon - A new beginning => Scripts etc in Plain Text

ChrisX930

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Added more Clothes that can be used at start :D
11021043_912547172109youo5.jpg


changed:
Code:
function InitPlayerAvatarBoy()
{
    InitPlayerAvatarCommon()
 
    // 服
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_1"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_3"))
 
 
    // 髪
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_FARM_STYLE"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_NORMAL_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_NATURAL_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_ACTIVE_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_CASUAL_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_YURU_PERMA"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_DEKO_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_ELITE_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_STRAIGHT_HAIR"))
 
}
to
Code:
function InitPlayerAvatarBoy()
{
    InitPlayerAvatarCommon()
 
    // 服
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_1"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_2")) //not available at character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_3"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_4"))  //not available at character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_5"))  //not available at character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_6"))  //not available at character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_7"))  //not available at character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_8"))  //not available at character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_1"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_2"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_3"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_4"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_5"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_6"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_7"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_8"))  //not available at male character creation
 
    // 髪
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_FARM_STYLE"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_NORMAL_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_NATURAL_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_ACTIVE_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_CASUAL_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_YURU_PERMA"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_DEKO_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_ELITE_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("M_HAIR_STRAIGHT_HAIR"))
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_FARM_STYLE"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_SHORT_HAIR"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_LAYER_BOBU"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_ODANGO"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_LOOSE_SHORT"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_MEDIUM_PERMA"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_OSAGE"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_PONYTAIL"))  //not available at male character creation
    PlayerAvatarData.GetPlayerAvatarHair(PlayerAvatarData.GetHairId("W_HAIR_STRAIGHT_LONG"))  //not available at male character creation
}
 
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Jayro

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Wait are you saying this game is basically open source? Or just some parts of it?

Not all devs super-compress and super-encrypt their game strings, plaintext, etc... And this game is one of those that's apparently easily moddable. ^_ Good find guys. :)
 
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ChrisX930

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Wait are you saying this game is basically open source? Or just some parts of it?

Almost All code-related stuff is "open Source" and editable. You can find all Scripts in "rom:/Scripts" (.nut files).
Some other things (like Messages, npc-names, npc-strings, item-names etc) are archived in xbb-files which are unpackable with this script:
Code:
#XBB
 
IDString 0 XBB;
GoTo 4 0;
Get NFiles Long 0;
GoTo 32 0;
 
For T = 1 To NFiles;
Get FileOffset Long 0;
Get FileSize Long 0;
Get FileNameOffset Long 0;
Get FileID Long 0;
 
SavePos HeaderOffset 0;
GoTo FileNameOffset 0;
 
Get FileName String 0;
 
Log FileName FileOffset FileSize 0 0;
GoTo HeaderOffset 0;
Next T;

The xbb-files contains pa files (#papa <-header)
this files should be able to get decrypted with this script
Code:
#PAPA
 
IDString 0 PAPA;
 
GoTo 8 0;
 
Get HeaderOffset Long 0;
Get HeaderSize Long 0;
Get NFiles Long 0;
 
Math NFiles -= 1;
 
For T = 1 To NFiles;
 
Get FileOffset Long 0;
SavePos HeaderCurOffset 0;
 
Get NextFileOffset Long 0;
 
Set FileSize Long NextFileOffset;
Math FileSize -= FileOffset;
 
GoTo HeaderCurOffset 0;
 
Log T FileOffset FileSize 0 0;
 
Next T;

The #papa-script seems to be... unfinished, need some help here
 
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wow looks like this game is an easy task to translate .. I will think about that :v
but is easy like this? just adding stuff and it's done? wow
About the character creation :
If you be able to get one random npc's body, then use the save on an retail game, the custom body will remain? (then, a save editing tool in this level would be possible? how do we decript an save anyway? XD)
 
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ChrisX930

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wow looks like this game is an easy task to translate .. I will think about that :v
but is easy like this? just adding stuff and it's done? wow
About the character creation :
If you be able to get one random npc's body, then use the save on an retail game, the custom body will remain? (then, a save editing tool in this level would be possible? how do we decript an save anyway? XD)


I'm not sure how to use NPC bodys right now, but I'll find out how it could work.
This are the bodys that can be used (did not added all yet)
Code:
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_4"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_5"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_6"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_7"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_8"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_9"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_10"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_11"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_UNIFORM_12"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_1"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_2"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_3"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_4"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_5"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_6"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_7"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_8"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_9"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_10")) 
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_11"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_EVERYDAY_WEAR_12")) 
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_1"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_2"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_3"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_4"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_5"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_6"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_7"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_8"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_9"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_10"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_11"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("M_CASUAL_12"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("DOCTOR_WHITE"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("DOCTOR_BLACK"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("HOUSEMAID_PINK"))
 
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_1"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_2"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_3"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_4"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_5"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_6"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_7"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_8"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_9"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_10"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_11"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_UNIFORM_12"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_1"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_2"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_3"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_4"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_5"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_6"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_7"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_8"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_9"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_10")) 
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_11"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_EVERYDAY_WEAR_12"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_1"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_2"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_3"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_4"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_5"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_6"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_7"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_8"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_9"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_10"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_11"))
    PlayerAvatarData.GetPlayerAvatarBody(PlayerAvatarData.GetBodyId("W_CASUAL_12"))


The BodyID's are defined in GameData/PlayerAvatarData.xbb/PlayerBodyData(#PAPA file)/

Inside of this PAPA-File are 94 1kb-files which looks like this:
uizh1uys.jpg





If I want to ADD new Body's, Faces or other things, I have to ADD such a file into PlayerAvatarData.xbb/PlayerBodyData(#PAPA file)/.
This is why I need a Unpacker/Repacker for xbb-files and papa-files



But how to do this, I don't know at the moment!
If you want to help me with this, tell me!



EDIT: FOund this informations about the both file formats.
https://www.snip2code.com/Snippet/148227/HarvestMoon-3DS-Format-Notes
I hope someone can help me with creating a packer/unpacker
 
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Maybe the NPC bodies could me made as wearable clothes it editing or replacing files, I think we will find out soon XD

Btw I'm looking for a retail copy of this game .. someone know eher I can find for a good price? :x (region don't care much since we are regionthree /gw now xD)
 
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ChrisX930

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Maybe the NPC bodies could me made as wearable clothes it editing or replacing files, I think we will find out soon XD

Btw I'm looking for a retail copy of this game .. someone know eher I can find for a good price? :x (region don't care much since we are regionthree /gw now xD)

eshop^^ Got mine there, too.

yea, sure this would be possible to create wearable NPC Bodys. But to realize this, I need a xbb- and a papa- unpacker/repacker.
Here's a documentation about both file formats for exactly this game
 

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eshop^^ Got mine there, too.

yea, sure this would be possible to create wearable NPC Bodys. But to realize this, I need a xbb- and a papa- unpacker/repacker.
Here's a documentation about both file formats for exactly this game

well it's not very cheap on brazilian eshop =3= it's 26 USd~23 EUR (maybe sound low because our money is very low valued recently :v) I can find a retail used one for 80 BRL I think õ3o new games here (and tehse with "names" like pokemon and zelda) is from 150 to infinity :v (retail ones xD,on eshop is the media of 150, well it's just for curiosit i'm saiyng all that xD)
I have to give a look on a decripted rom .. I will look for one xD also hw the save looks like .. but I'm really really noob with hacking D:

Wish Lost Valley would be the same but no, Natsume hid practically all the files in vague formats.
Maybe it's because the HMLV isn't Bokujou monogatary itself .. I mean, is a new HM tittle natsume created because they own the franchise name, but they aren't translation/localizing the original series (Bokujou monogatari) anymore, now the serie will be called Story of seasons on western :v
 

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I'm intrigued. I may just have to look into this later :O . So I'm guessing it's possible to swap all the male body parts with the female body parts (so as to simulate same sex marriage and whatnot)? If so, that would be great because I have a lot of LGBT friends who would love to be able to have that option in Harvest Moon games.
 

ChrisX930

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I'm intrigued. I may just have to look into this later :O . So I'm guessing it's possible to swap all the male body parts with the female body parts (so as to simulate same sex marriage and whatnot)? If so, that would be great because I have a lot of LGBT friends who would love to be able to have that option in Harvest Moon games.

yes, that's possible without any problems :P
I want to create something own later and for this, i need to unpack AND repack this xbb-files.
There is another file format (.bin) which are the grids of maps, I think.
I think I need to find out how to modify this files to create own maps?
 

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Is that why this game lagged as bad as it did?
They used a scripting language on the poor 3DS...

I loved this game, but holy fuck the FPS was unbearable.
 

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I never had FPS problems D:

Really? I got this day one, and I remember running through the town or my farm, and it felt like it was going at 20fps.

I mean, the game (at the time) was great! But the only thing I really remember about the game were oversized crops, stupid requirements for town, and lag.

I never understood this logic: You must add x of y in your town to advance.

Eventually, I ended up putting everything it asked in the corner of the town where no one would go. They just wanted too much stuff in a small environment.
 

ChrisX930

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Really? I got this day one, and I remember running through the town or my farm, and it felt like it was going at 20fps.

I mean, the game (at the time) was great! But the only thing I really remember about the game were oversized crops, stupid requirements for town, and lag.

I never understood this logic: You must add x of y in your town to advance.

Eventually, I ended up putting everything it asked in the corner of the town where no one would go. They just wanted too much stuff in a small environment.

Yea, that's true :/
But There's one epic thing with this decrypted game: I learn to understand how the scripts works with the another files.
If I learn some more, I could create a very own Game written in Squirrel
 

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I'm intrigued. I may just have to look into this later :O . So I'm guessing it's possible to swap all the male body parts with the female body parts (so as to simulate same sex marriage and whatnot)? If so, that would be great because I have a lot of LGBT friends who would love to be able to have that option in Harvest Moon games.

Actually you can do it on the game without any change XD but need some progress there ... also this game got famous around LGBT because of this feature :v I remeber some wishing it would be possible on Animal Crossing when it was released :v
 

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Actually you can do it on the game without any change XD but need some progress there ... also this game got famous around LGBT because of this feature :v I remeber some wishing it would be possible on Animal Crossing when it was released :v
I only owned the game for a little bit so I did not know this. Was it an actual gender swap or just clothes/accessories etc? I'd imagine it might have been the latter.
 

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I only owned the game for a little bit so I did not know this. Was it an actual gender swap or just clothes/accessories etc? I'd imagine it might have been the latter.
I never owned one, I know because one friend talking about that on group chat XD we where talking about HM and tis subject come :v I think the lasted one I really played was the back to nature s OTL I ike the serie but never followed much xD

and well, it's just visual change :v like ChrisX930 did on charater creation, you can make a girl with boy visual and a boy with girl visual ... it will be still "girl" or "boy" on the save file, so it can count just as clothes. If I'm not wrong is somewhere when you make a cothes and hairstyles shops on the city, maybe this opition was a bug, because crossdressing is a kind of stuff they don't keep for western localizations lolololo
 

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