Hacking [Guide] Replace Zelda SS Textures and Models

  • Thread starter Thread starter fiveighteen
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Sorry for posting in such an old (possibly dead) thread. But has anyone gotten this to work? I saw a Youtube video showing a complete HD remaster of SS running on Dolphin and was wondering if it is possible to do that on the WiiU. Would just replacing all the textures achieve a more HD look? Or is the Dolphin version doing something that the WiiU and vWii can't do? Thanks
 
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So I kinda got model replacements working?

So here is my process
-Decompress Objectpack.arc.LZ and rename to Objectpack.arc
-Use Brawl crate to export any arc I need (Kuriimu2 can also be used, but I use brawlcrate just because I am gonna be using it to edit the files anyway)
-Open exported arc in Brawlcrate -edit textures -for models, I will export the original model as DAE, then make the custom one match it in terms of mesh count and materials (similar to twilight princess)
*For blender, make sure you click importunits in the DAE import section! also rotate upon x axist -90 degress and apply transformations
-Export as DAE -right click the model in brawlcreate, click reimport meshes (NOT REPLACE) Make sure settings all say true and model version is 11 (except Force CCW primitive cull)
-Save the arc -Open Objectpack.arc in Kuriimu2 -import the edited arc, save -LZ11 compress Objectpack.arc and rename to Objectpack.arc.LZ

Notes:
-Replaced models seem to have the limit of Less than or equal to the original models polygons
-Some models don't, like the Hylian Shield and the Master Sword sheath.
 
So I kinda got model replacements working?

So here is my process
-Decompress Objectpack.arc.LZ and rename to Objectpack.arc
-Use Brawl crate to export any arc I need (Kuriimu2 can also be used, but I use brawlcrate just because I am gonna be using it to edit the files anyway)
-Open exported arc in Brawlcrate -edit textures -for models, I will export the original model as DAE, then make the custom one match it in terms of mesh count and materials (similar to twilight princess)
*For blender, make sure you click importunits in the DAE import section! also rotate upon x axist -90 degress and apply transformations
-Export as DAE -right click the model in brawlcreate, click reimport meshes (NOT REPLACE) Make sure settings all say true and model version is 11 (except Force CCW primitive cull)
-Save the arc -Open Objectpack.arc in Kuriimu2 -import the edited arc, save -LZ11 compress Objectpack.arc and rename to Objectpack.arc.LZ

Notes:
-Replaced models seem to have the limit of Less than or equal to the original models polygons
-Some models don't, like the Hylian Shield and the Master Sword sheath.

TP link doesn't look out of place in skyward sword
 
So I kinda got model replacements working?

So here is my process
-Decompress Objectpack.arc.LZ and rename to Objectpack.arc
-Use Brawl crate to export any arc I need (Kuriimu2 can also be used, but I use brawlcrate just because I am gonna be using it to edit the files anyway)
-Open exported arc in Brawlcrate -edit textures -for models, I will export the original model as DAE, then make the custom one match it in terms of mesh count and materials (similar to twilight princess)
*For blender, make sure you click importunits in the DAE import section! also rotate upon x axist -90 degress and apply transformations
-Export as DAE -right click the model in brawlcreate, click reimport meshes (NOT REPLACE) Make sure settings all say true and model version is 11 (except Force CCW primitive cull)
-Save the arc -Open Objectpack.arc in Kuriimu2 -import the edited arc, save -LZ11 compress Objectpack.arc and rename to Objectpack.arc.LZ

Notes:
-Replaced models seem to have the limit of Less than or equal to the original models polygons
-Some models don't, like the Hylian Shield and the Master Sword sheath.

To add onto this, the game supports the uncompressed Objectpack.arc, just don't have both compressed and the uncompressed versions in the same folder or else it'll throw Error #1 when booting.
 

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