GBAtemp Recommends Revival # 019

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Welcome to the 19th issue of the GBAtemp Recommends Revival Project! This project is a weekly feature where we share our favorite games and applications with you. The things we recommend may be "old school" titles, a Homebrew, a ROM hack, sleeper hits, an application, etc, but one thing's for certain, we think they are fantastic and deserve your attention!

GBAtemp Recommends!

Full Throttle​
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Full Throttle, released by LucasArts on April 30th, 1995, was the 10th game to use the SCUMM engine. Distributed only on CD-ROM, the game included a full voiceover soundtrack and select CD-quality audio tracks from the album Bone to Pick by The Gone Jackals. Utilizing the INSANE (INteractive Streaming ANimation Engine) engine, Full Throttle featured fully animated voice-acted cut scenes by a group of voice-acting professionals, including Roy Conrad as the voice of Ben.

The story stars Ben, the leader of a motorcycle club known as the Polecats, in a post-apocalyptic influenced dystopian future. As motorcycles and the freedom they represent are being replaced by anti-gravitational vehicles, the CEO of Corley Motors, the last motorcycle manufacturer in the country, befriends Ben and asks him to be an escort to an annual shareholders meeting. Ben's agreement sets off a spiraling adventure that aims to expose a murderer while stopping Corley Motors from becoming a Minivan manufacturer.

Full Throttle is a classic third-person point-and-click adventure game which relies heavily on user input. The player can left-click to move Ben or hold this button press on certain objects to view a set of interactive options, such as "use", "hit", "examine", "speak", etc. Right-clicking anywhere else on the screen will open an inventory window which contains tools or weapons the player may have collected. As Ben interacts with different characters he may be presented with different dialogue choices, allowing the player to choose the path of the conversation. Different from other SCUMM engine games, which simply would tell you when you did something wrong, incorrect choices can result in the main character's death. Thankfully, a forgiving system of endless continues allows the player to try each failed sequence as many times as needed.

A direct sequel to Full Throttle was in development until differences in opinions killed the project. In 2002 LucasArts planned a Windows, PS2, and XBOX action-adventure game set in the Full Throttle universe. This project was also cancelled citing such reasons as poor graphics and the death of Roy Conrad.

Thanks to the talented programming efforts of AgentQ, Full Throttle is fully playable on a special build of ScummVMDS. However, this build requires a Slot-2 RAM expansion card such as the EZ 3in1. While brief discussions ensued for alternative support, ScummVMDS' J-build was never ported to DSi-Mode or CPU-enhanced Slot-1 Flash Kits such as the SCDS2.

Full Throttle is a unique SCUMM engine game, complete with an edgy attitude, CD-quality audio, fully animated cut-scenes, and various game play elements. It is easy to enjoy this game almost anywhere as ScummVM exists for many operating systems and various video game systems. Do yourself a favor and track down one of the two known release builds (both play the same), after all, it's recommended!


Genre: Point-and-click Adventure
Type: Retail Release
Release Date: April 30, 1995
Published by: LucasArts
System: DOS, Mac OS, and Windows (and more thanks to ScummVM)

If you enjoyed this weeks edition of GBAtemp Recommends! please leave a comment in the thread. This helps us monitor feedback and ensures we keep posting these articles in the future.

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ssjkakaroto

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Excellent recommendation :yay:
I remember playing it back in the DOS days, now I need to find time to replay it in ScummVM
Another good one was The Dig.
 

Buleste

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Full throttle can also be played on the iSmart MM using the Linux Plugin and the Dingux version of SCUMMVM. Unfortunately it doesn't run at full speed but it is fairly close.
 

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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...