First a link:
http://www.romhacking.net/docs/462/ or http://www.romhacking.net/docs/%5B462%5Dsappy.txt if direct linking is allowed.
"sappy" as it has been dubbed* is a format seen in many GBA roms (perhaps not as ubiquitous as SDAT on the DS though) used by the "midi" like sounds in many games.
Despite it being common and at least partially known GBA sound has never really seen much interest (nothing like what happens on the DS) so hopefully this will start to change that (final fantasy and golden sun are about the only two series that saw much happen to them).
*there is a program called sappy that could extract sounds from some GBA roms rather than the likes of SDAT which was named for an extension/magic stamp.
I also have a couple of links if you fancy delving further into such things:
http://forums.ngemu.com/emulation-news-sub...f-gba2midi.html , http://www.geocities.co.jp/Playtown-Yoyo/6130/sappy.htm and http://belogic.com/gba/
http://www.romhacking.net/docs/462/ or http://www.romhacking.net/docs/%5B462%5Dsappy.txt if direct linking is allowed.
"sappy" as it has been dubbed* is a format seen in many GBA roms (perhaps not as ubiquitous as SDAT on the DS though) used by the "midi" like sounds in many games.
Despite it being common and at least partially known GBA sound has never really seen much interest (nothing like what happens on the DS) so hopefully this will start to change that (final fantasy and golden sun are about the only two series that saw much happen to them).
*there is a program called sappy that could extract sounds from some GBA roms rather than the likes of SDAT which was named for an extension/magic stamp.
I also have a couple of links if you fancy delving further into such things:
http://forums.ngemu.com/emulation-news-sub...f-gba2midi.html , http://www.geocities.co.jp/Playtown-Yoyo/6130/sappy.htm and http://belogic.com/gba/