GBA ExpLoader 0.4

Discussion in 'GBAtemp & Scene News' started by Urza, Mar 2, 2008.

Mar 2, 2008

GBA ExpLoader 0.4 by Urza at 12:55 AM (11,429 Views / 0 Likes) 33 replies

  1. Urza
    OP

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
    GBA ExpLoader 0.4
    Multiple saves per game, eWin fixes
    [​IMG]

    Update to Rudolph's 3 in 1 Expansion pack (and now EZ4 Lite and eWin Expansion also) tool, which is now called GBA ExpLoader. Present changes include bug fixes on the eWin front, and the addition of 6 save slots for each game. Nod to Destructobot for the news. Download below.

    [​IMG] Download
    [​IMG] Developer's Blog
     


  2. janitormane

    Newcomer janitormane Advanced Member

    Joined:
    Mar 14, 2007
    Messages:
    55
    Location:
    USA
    Country:
    United States
    I use this WITH EZ
     
  3. jesterscourt

    Member jesterscourt Not Brad.

    Joined:
    Jan 3, 2007
    Messages:
    2,153
    Country:
    United States
    Are the saves from 0.3 still compatible?
     
  4. Eyedunno

    Member Eyedunno GBAtemp Regular

    Joined:
    Oct 20, 2007
    Messages:
    142
    Country:
    Japan
    One thing Ewin owners will have to be aware of is that this version apparently has fixed SRAM detection. As such, it will no longer work on newer Ewins with 128KB of SRAM (0.3 wouldn't save, but this probably won't work at all).]

    More detailed changes from the blog:
    • Minor message changes [presumably mainly with regard to the English section - Destructobot brought up one issue, and then some other people came in with recommendations for better English text elsewhere]
    • Fixed soft resetting bugs with the Ewin
    • Ewin Expansion Paks with under 256KB of SRAM now correctly detected
    • Multiple save files now supported for each game (SAV plus SV1 through SV5, for a total of six per game)
     
  5. Destructobot

    Member Destructobot Crave the Hammer

    Joined:
    Oct 15, 2006
    Messages:
    5,005
    Location:
    Portland, OR
    Country:
    United States
    The saves from all previous versions (including all versions of the 3in1 Expansion Pack Tool) will work just fine. VBA saves will also work, in case anyone cares.



    Regarding the 128KB eWin carts, Rudolph shouldn't have any trouble getting them to work. There isn't room in SRAM for the info about which game the save goes with, so he'll just have to put that info in a file on the slot 1 cart.
     
  6. Eyedunno

    Member Eyedunno GBAtemp Regular

    Joined:
    Oct 20, 2007
    Messages:
    142
    Country:
    Japan
    Indeed.
     
  7. MaHe

    Member MaHe one lazy schmo

    Joined:
    Aug 4, 2006
    Messages:
    1,101
    Location:
    Maribor
    Country:
    Slovenia
    Would be nice to see EZ4 miniSD support ... [​IMG]
     
  8. kaktus.ds

    Newcomer kaktus.ds Member

    Joined:
    Feb 15, 2007
    Messages:
    42
    Country:
    Sweden
    It's been a while since I used my EzFlash 3in1, but anyhow... with this homebrew, do I still have to SRAM-patch my roms first? [​IMG]
     
  9. Destructobot

    Member Destructobot Crave the Hammer

    Joined:
    Oct 15, 2006
    Messages:
    5,005
    Location:
    Portland, OR
    Country:
    United States
    No, GBA ExpLoader patches roms automatically.
     
  10. kaktus.ds

    Newcomer kaktus.ds Member

    Joined:
    Feb 15, 2007
    Messages:
    42
    Country:
    Sweden
    Great, thx! [​IMG]
     
  11. pasc

    Member pasc GBATemps official GBA Freak

    Joined:
    Sep 9, 2006
    Messages:
    2,570
    Location:
    Germany
    Country:
    Germany
    There is one thing I don't like about this release, the addition of multiple saves has also cause me to loose progress cause I accidently pressed B at DS startup [​IMG] . It is cool to have multiple saves, but still...

    I wished there would be a .ini file so we could determint the way it works for backing up saves, eg:

    1. let user manually select slot to save and load
    2. automatically backup to the sav file that is given (ruling out the support for other save slots)

    Thats everything I have to complain about right now.
     
  12. Joey Ravn

    Member Joey Ravn F*** you, Nintendo!

    Joined:
    Aug 29, 2007
    Messages:
    1,337
    Country:
    Spain
    OK, I have several questions...

    1. I was playing Castlevania: Circle of the Moon via RAM mode, but now, I don't have the in-game save anymore. I've tried moving the file from my old GBA/Save folder (the one Rudolph's tool used to use) with no luck. Is there a way I could recover that save?

    2. When I load the tool, I'm prompted to select a slot. What's this about? I don't need multiple save slots... What should I choose there?

    3. If, say, I want to download an XPS file with a Pokémon LeafGreen save file (to get the version exclusives for DP), what's the process I should follow to convert it to VBA and then be able to use it on NOR mode?

    Thanks in advance.
     
  13. eldaddio

    Newcomer eldaddio Advanced Member

    Joined:
    Jan 29, 2008
    Messages:
    73
    Country:
    United Kingdom
    1. If it was in SRAM when you first fired up gbaexploder you may have lost progress from the last time you played it.
    To get your old save working just copy it into the root/GBA_SAVE/ folder and rename it so that it's in the form [ROM NAME].sav (in the same way as it would be if you just let xploader create a new save for you).

    2. Just use the one save slot, you don't need to use multiple if you don't want to.

    3. Don't know.
     
  14. Joey Ravn

    Member Joey Ravn F*** you, Nintendo!

    Joined:
    Aug 29, 2007
    Messages:
    1,337
    Country:
    Spain
    Ah, ah... I think I got it! Thanks for the tips! I've even got a LeafGreen save working, yay!
     
  15. drock360

    Member drock360 GBAtemp Fan

    Joined:
    Jan 31, 2008
    Messages:
    392
    Location:
    United States
    Country:
    United States
    Did they fix the issue with the buttons for copying the ROM and running the ROM?
     
  16. Destructobot

    Member Destructobot Crave the Hammer

    Joined:
    Oct 15, 2006
    Messages:
    5,005
    Location:
    Portland, OR
    Country:
    United States
    If you mean the A and X buttons being mislabeled in NOR mode, yes, "they" corrected it.
     
  17. m-p{3}

    Member m-p{3} GBAtemp Regular

    Joined:
    Jan 23, 2008
    Messages:
    254
    Location:
    Montreal QC, Canada
    Country:
    Canada
    I was wondering if it would be technically possible to use the Nintendo DS Browser RAM expansion as a temporary memory location from where a GBA game could be played while the Nintendo DS is turned on.

    I suppose that Rudolf already took a look at this, but I was simply wondering [​IMG]
     
  18. sebast2600

    Newcomer sebast2600 Member

    Joined:
    Feb 8, 2008
    Messages:
    15
    Country:
    United States
  19. sebast2600

    Newcomer sebast2600 Member

    Joined:
    Feb 8, 2008
    Messages:
    15
    Country:
    United States
    "Minor message changes [presumably mainly with regard to the English section - Destructobot brought up one issue, and then some other people came in with recommendations for better English text elsewhere]"

    There is still another minor English issue. Somewhere he wrote "wtite" instead of "write". But I can't really complain, Rudolph's English is far better than mine anyway.
     
  20. mokyurin

    Newcomer mokyurin Newbie

    Joined:
    May 29, 2007
    Messages:
    9
    Country:
    United States

Share This Page