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There are already two people who have gc/wii emulator but one didn't show gameplay and one showed an image of mario on a switch telling that is from february 14th.
But the 3DS XL, Vita, your tablet can.I can't take my 80 inch tv on the go.
But the 3DS XL, Vita, your tablet can.
There will be gba emulator, but not right now, my whole point about the screen size.
It seems everyone wants to "have" gba emulator on every dedevice he has so he can finally play them on the go, but we already have them on mobile and 3DS, PSP, Vita, but did those people played them?
It's just an excuse to have them but never play them.
For Gamecube, yeah, on Linux and at very poor framerate, for Wii and the U not happening.
A 3ds is much more convenient though for on the go gaming. Takes less space to.But why play it on the 3DS, when you can play it on the Switch?
Bigger screens = Bigger fun![]()
I understand some people or most people hate the touch control, but you can get one of those Android or iPhone game controller that attached to the device.People do these things just because they can. People don't run doom/pokemon on their TI calculators for convenience just because they can. I think most people (including myself) want gba emulators on the switch because it adds value to the console, an all in one device for Switch games, gba games, nes whatever.
Screen wise I see what you mean, but eh not a big deal if you can adjust the screen size of the emulator. I want to load up my switch play some earthbound then maybe load up some splatoon 2 then switch to melee with the boys. 3DS just feels clunky to me and my phone touch screen aren't the same as physical buttons.
More importantly though - all they did was running a RA via OpenGL under Linux, and one of them reported a framerate of 20fps on Mario Sunshine - which you guys ignored, because you don't read text anymore, you look images. (Unoptimized but dont get excited yet.)There are already two people who have gc/wii emulator but one didn't show gameplay and one showed an image of mario on a switch telling that is from february 14th.
Screen size is not the issue, nor does it affect the outcome negatively. If you want pixel perfect rendering, you use whole number factors in multiplying the original screensize (which is what mgba for 3.0.0 currently does), also - you can use filters, not all of them are attrocious.But the 3DS XL, Vita, your tablet can.
There will be gba emulator, but not right now, my whole point about the screen size.
It seems everyone wants to "have" gba emulator on every dedevice he has so he can finally play them on the go, but we already have them on mobile and 3DS, PSP, Vita, but did those people played them?
It's just an excuse to have them but never play them.
Possibly true - but "portable gaming" doesnt have to be on the go gaming. Its also "second screen" gaming (doing something, while other people "watch TV"), playing a quick 5-10 minute session, playing something in another location, in longer sessions without being interrupted by people on public transport...A 3ds is much more convenient though for on the go gaming. Takes less space to.
Worst usability ever. Turns out people dont use the Switch in Kickstand mode at parties either..I understand some people or most people hate the touch control, but you can get one of those Android or iPhone game controller that attached to the device.
Or use normal DS3/DS4 and use a holder to hold the phone.
The only homebrew "emulators" 5.0.2 users are able to run (pfba, scummvm), already are using libnx. libnx already works on 5.0.2. The Retroarch port doesn't use libnx. And thats kind of an issue, and also "the" issue you guys are facing.When libnx comes to 5.0.2 i'm positive we'll get it.
No GBA games for you! Fascist...Just play gba games on your 3DS. I feel like the switch should have like Gamecube, Wii, and WiiU emulators. At least that's what I'd put on mine if available.
No.Except it's [(GCN,) Wii and WiiU games on Switch] already happened.
No. (In a sentiment kind of way - almost true, but not when it comes to details.)If there is Gamecube, there is Wii.
A lot of Wii games are very light.
No. On all those points. (What a bunch of BS, if I might say.)Gamecube and Wii emulation, when optimised, as shown on NVIDIA Shield TV, would run perfectly at 1080p/60fps with 4xMSAA.
Wii U can be ported natively so no emulation is needed.
Fun fact, even 3DS and Wii can be ported natively using Nintendo's SDK tools.
It supports Citra > Cafe and Revolution > Cafe conversion.
Filters go a long way. Add a little blur, add some dithering. There is no reason, why a lower res screen "experience" would be inherently better. But I agree with the sentiment, that GBA games' lack of detail is showing - when they are displayed uniltered on the Switch screen. Thats an aesthetical argument though, and other people might not agree.Not really, you see, the switch has 720p resolution, gba games will looks bad even with filters, but on 3DS's screen which is 240p it's perfect.
My nieces played through their first video game (Pokemon something), on an OG Xbox on their 30inch family CRT. I believe I had filters active (Retroarchs filter handling UI is ATROCIOUS, and as USER UNFRIENDLY as possible, btw - which might be the main issue here, everything always is better if retroarch doesnt enter the picture, and you have dedicated devs working on emulator ports for a certain system (here: Switch)). They had fun.Of course i say this if you really serious saying bigger screen = bigger fun, maybe you are joking, who knows.
You can always play Pokemon emerald on PC and hook it to 80 inch TV, but will it be fun?
You're talking out your arse, you have no fucking clue.No. On all those points. (What a bunch of BS, if I might say.)
The Switch is a arm64 plattform. All the other systems werent even remotely. Emulation is needed. Native ports are not possible, because the sourcecode is not available, Wii games on the Shield do not run in 1080p60 with 4xMSAA (I believe - have to double check). Switch is a slowed down X1, so not even GCN titles run in full speed (30fps, not 60 on most games) currently - using the OpenGL pipeline (under linux), which is the only form of HW accelleration for those cores we currently have - and also - not really. (No one really wants to use them that way.) (See Lakka Port thread.)
If thats possible with game binaries, consider me shocked.You're talking out your arse, you have no fucking clue.
The Switch has an x86 mode called "NXonNX32".
Wii U games can be run natively by reversing the endianness of the contents in the binary files and generating a suitable EXE.
Wii games and 3DS games can be ported using SDK tools.
Here's a screenshot from one of the SDK tools:
View attachment 123264
View attachment 123266
.cspj = Citra Sound Project, .rspj = Revolution Sound Project.
So don't you fucking dare accuse me of lying.
Worst regards,
Simon![]()
You don't need an emulation layer when you're literally converting the files to a Switch-usable format.If thats possible with game binaries, consider me shocked.
So far no proof of concept has been shown. I'll become a believer, once I see anything close to that.
Until then the "liar" part is lifted.
(Still sounds impossible - you'd need an emulation layers somewhere. "Three click game ports" sound unbelievable to me. (Also - who does the QA testing, if some stuff in certain titles doesnt work...))
I never said they WOULD do a native port, I just said it was possible.Yes, and the process of a port is concerned with hitting port specific issues every step of they way - because a game was developed for one system and not the other (clock timings, gpu architecture, ...). The concept of a "three click port" that "just works" is utterly unbelievable.
Every backcompat program so far uses emulation. Current ports of Pa Rapper the Rapper rather use a PSP game with spliced in assets on a PSP emulator, than to port the thing to current platforms. Windwaker on Android is shipped with an emulator.
Three clicks native ports, to a different plattform, with good compatibility - or Wii and WiiU games, sounds impossible.
Just play gba games on your 3DS. I feel like the switch should have like Gamecube, Wii, and WiiU emulators. At least that's what I'd put on mine if available.
Wii U can be ported natively so no emulation is needed.
I'm talking about them :More importantly though - all they did was running a RA via OpenGL under Linux, and one of them reported a framerate of 20fps on Mario Sunshine - which you guys ignored, because you don't read text anymore, you look images. (Unoptimized but dont get excited yet.)
Not really, you see, the switch has 720p resolution, gba games will looks bad even with filters, but on 3DS's screen which is 240p it's perfect.
Of course i say this if you really serious saying bigger screen = bigger fun, maybe you are joking, who knows.
You can always play Pokemon emerald on PC and hook it to 80 inch TV, but will it be fun?
Are we talking similarly to how the Wii runs n64 at 480p60 without a hitch? If so then probably. The problem is that the emulation isn't very good. Most games have small effects missing. For example in Mario 64, noise isn't implemented so when warping or using a vanish cap you are missing an effect. The emulators are heavily hacked per game too, look at any Wii n64 injection compatibility list.The Switch could emulate Gamecube or Wii at 1080p/60fps WITHOUT A HITCH if correctly optimised.
Getting usable code from a compiled binary is not an easy feat. If you had the code you could use some of it but if you used any quirks of the original system things get much harder. From what I understand the 3ds's pica GPU is quite weird to the point you couldn't reuse much rendering code at all. Also, about your example for conversionI never said they WOULD do a native port, I just said it was possible.
Unless I'm unaware of some programming term, this is just audio conversion. They presumably convert a .wav or similar standard file to one of those formats. If they have the code to do that, it wouldn't be too hard for a large game company to make code to reverse the process and then redo the conversion for the new format..cspj = Citra Sound Project, .rspj = Revolution Sound Project.