gathering a development team for a sci-fi shooter game

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Sarcasm. Have you been reading any of the advice ANYONE has given you in this thread?
You really need to stop double posting.
 
I doubt this is gonna happen dude. You can't expect people to work for you if there is no demo.
 
Look at my avatar/signature. Those are models I make for Second Life using Blender just for fun as a hobby, yet they are SIGNIFICANTLY better than yours.
I'm not delirious though, I know for a fact that my models are a loooooong way off from being good enough for PS3/4 and the like developers, and I've been doing 3d models as a hobby for years.

Also: your models are beneath concept. Heck, show mine to a real developer, and they might say something like "Nice concept, but where is the specular map, the diffuse map, and are the UV maps arranged to be easily re-colorable?" Your models don't have ANY texture maps.
Another thing: It seriously looks to me that you got the pre-rigged "humanoid" demo model, slightly changed it, and are calling it your own. Actually rigging a model yourself (as I did with this one) is very tedious work, and takes a lot of time to get right.

Also, I'm not trying to be mean, but the script you stated:
An alien ship crash lands on earth. The survivors of the ship claim to come in peace. They are of a simple kind named the rikiya but are slave driven by a stonger brutal race (krooga). But the Krooga allow the rikiya to leave the rocky desolate planet hagaben in order to find a new life. But what the rikiya did not know is that this act of kindness was actually an act of genocide. The Krooga sabotaged the Rikiya’s ship to ventilate a deadly virus just above earth. So the ship crash landed on earth spreading a deadly virus once the doors to the ship were opened. 25 years later earth is left as a wasteland the majority of people have left for another colony or have been killed trying to escape or in action. A war is raging between the krooga and humans. The virus known as Fractillium causes skin and flesh to crack and frature with plasma filled cracks. Only the Rikiya and humans are subject to the virus. The Krooga harvest the fractilliacts (victims of Fractillium) as an energy source. There are Fractilliacts but then there are fractals, people born of the Fractillium virus, who are then immune to the effects but can harness the raw power that fractillium offers. Commander Paul Rogan, is a fractal, but not a normal one by all means. He was subject to experimentations conducted by the Krooga to try and find an infinte energy source. But instead they created there worst nightmare. They created a human thats smaller than them, but faster, stronger and smarter than they are. To them he is known as subject x, to us he is known as a hero. The Rikiya and humans do there best to try and evict the krooga from are planet. Commander Rogan has to gather a team to finish the war. But he is not expected to survive this suicide mission.

Sounds like one of the most cliche'd things I've ever read, and it IS the most cliche thing in terms of sci-fi storylines.
 
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Well if it gives any ray of hope at all, the PS4 is offering indie self publishing. Your website leaves a lot to be desired. If you want to be on Kickstarter, just as everyone else has said you have to prove to the world that you are able to deliver. Everyone can dream big, just take small steps towards your big dream. Maybe instead of doing a SCI FI shooter, you could turn this concept into a 2d metroid style game. You would still be keeping your sci fi shooting genre in tact, it would just be more of a 2d sci fi open world exploration type shooter. This in turn would bring the scale of your project down, the amount of resources it needs down and you will be able to reach a wider audience if its a great indie game at a lower price.

You seem to keep ignoring any kind of constructive criticism anyone is giving you on this site and yet you keep asking for peoples opinions. How do you expect to be successful when you can't even listen to good advice.
 
Well if it gives any ray of hope at all, the PS4 is offering indie self publishing. Your website leaves a lot to be desired. If you want to be on Kickstarter, just as everyone else has said you have to prove to the world that you are able to deliver. Everyone can dream big, just take small steps towards your big dream. Maybe instead of doing a SCI FI shooter, you could turn this concept into a 2d metroid style game. You would still be keeping your sci fi shooting genre in tact, it would just be more of a 2d sci fi open world exploration type shooter. This in turn would bring the scale of your project down, the amount of resources it needs down and you will be able to reach a wider audience if its a great indie game at a lower price.

You seem to keep ignoring any kind of constructive criticism anyone is giving you on this site and yet you keep asking for peoples opinions. How do you expect to be successful when you can't even listen to good advice.

im keeping criticism of any kind in mind. thank you. what engine would be suggested for that
 
could anybody please make amendments to my kickstarter "promotion" if you wish to call it that. it will be very appreciated


If you can't even write with proper grammar, how are people supposed to believe that you can turn out a functional game?
 
If you can't even write with proper grammar, how are people supposed to believe that you can turn out a functional game?

kaylin martin never said it was going to be a good game.
 
Look at my avatar/signature. Those are models I make in Second Life just for fun as a hobby, yet they are SIGNIFICANTLY better than yours.
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Seriously how is this thread not closed yet, it has been 4 pages of dream bashing and 15 year old drama
 
1 - Several years old.
2 - I didn't make that one, just used it and modified it some. The suggestiveness was made by p1ngpong to annoy me.
3 - I made my current one from scratch in Blender for the model and Photoshop for the texture.
4 - Don't change the topic to me when it's not in EoF unless you're p1ngpong.

That quote was from a serious informational post to Kaylin, and while I know you don't like me much, even you must admit my current avatar/signature model is much better looking than theirs.

SSVAV said:
Seriously how is this thread not closed yet, it has been 4 pages of dream bashing and 15 year old drama
Welcome to the internet, that kind of thing is common to do when the 15-year-old in question clearly knows nothing about what to actually do, has no desire to listen to people that are truly trying to help them, and keeps going on completely ignoring everyone that doesn't say anything positive, even when there is nothing positive to say (unless it's sarcasm).
Basically - Everyone is "dream bashing" because frankly Kaylin deserves it. Have you read the 4 pages? It started with people (including me) trying to truly help him/her, but they say they listen to us, but actually completely ignore us. That's how NOT to do this.
 
1 - Several years old.
2 - I didn't make that one, just used it and modified it some. The suggestiveness was made by p1ngpong to annoy me.
3 - I made my current one from scratch in Blender for the model and Photoshop for the texture.
4 - Don't change the topic to me when it's not in EoF unless you're p1ngpong.

That quote was from a serious informational post to Kaylin, and while I know you don't like me much, even you must admit my current avatar/signature model is much better looking than theirs.

Like I said before it is only a concept no way near what I want it to look like. Also if you read the whole thread you would know that I made them on my first attempt at mudbox but if I put more time into it (which I will do) I will create from the skeleton up.
 
Also I am taking all feedback n. I have already lowered the scope and am thinking of again changing the engine. :)
 
Like I said before it is only a concept no way near what I want it to look like. Also if you read the whole thread you would know that I made them on my first attempt at mudbox but if I put more time into it (which I will do) I will create from the skeleton up.

With all you've done so far, your mannerisms, the fact you ALREADY STARTED trying to get money from kickstarter for this, etc, I just flat up don't believe you. Yes, I have read the entire thread and laughed my ass off many times because of how poorly you're taking feedback, ignoring it entirely yet saying you're listening.

So seriously, take what most people here are saying: Just stop ALL of this stuff until you are WELL beyond the "concept" (as you call it) phase. As I said, my own models are not even at the concept stage for a major developer. this is amongst the least of your problems so far.

FYI - This is the "planning" stage for most developers. That's when nothing is actually done. Concept stage include the famous "concept art", and in order to have concept art, you need to be VERY far along in lore/story/etc. Much further than what you've shown.

Take down the Kickstarter, request a close/hide of this thread, get WAAAAAY further in your models, make a TON more of the script, then remake this thread months later (with all proper grammar and terms) with something that actually proves you're serious (IE models that far surpass my own, a REAL script of the entire first half of the game, etc), startup a kickstarter again AFTER you get some people here that support you, then you'll be taken more seriously.
 
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Can't agree more with Xuphor.
Actually, here's what you can do, which is what I did:
You mentioned that you'll start learning C#. Focus on learning C++ instead. It's pretty similar, so you should easily get into it.
Ignore 3D modelling and 3D animation and kill the Kickstarter.
After you've learned the basics of classes, templates, functions, etc. you can make a small ASCII game (me and a friend made one, you can find what 3 years of learning C++ and 1 week of coding looks like here: http://www.4shared.com/file/EnG48hCj/alpha_111.html (sorry for 4shared, my friend didn't want another hosting site and don't worry, it's not a virus. Ignore the character selection screen, the other dev is a bit strange at times :lol: )). Afterwards, start using SDL (I can really recommend Lazy Foo's tutorial, especially once he's done making one on SDL 2.0, but that's for the future). Then go through his OpenGL tutorial.
Once you are done with that, you can start a small indie game and search for 1 artist and 1 sound designer, nothing more.
Heck, you should be able to draw some simple sprites yourself and grab some free music off the Internet.
Make the game free and post it on the forums with a donation button. That way you'll get some revenue.
If you get enough money, you can hire more people and make a bigger game. Make 3-4 more games like that and, if they're successful, make a paid one on Steam. If that's a success, then you'll be ready to release on consoles.


Don't forget how the post started - learning a programming language for years. So start low-level and train until you get to higher-level languages like Unreal.

Also, final note, learn English grammar. That'll help...a lot. And either get rid of that story, as it can't be more general, or re-do it to make it more interesting. I'd recommend the former, since sci-fi stories are way too mainstream and you're indie. Think of something wacky, you have a young brain that should be entirely capable of making stuff like that up.
I mean, I'm developing a 2D game running on OpenGL currently about a King who sends his soldier(the player) to retrieve his dinner from a Fire Lord that throws ships at the player :lol: . Think of something similar. It's bound to hit you.
 
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Not sure if anyone said it before but Mudbox is not a game development tool - it creates high-poly models unsuitable for video games due to the sheer polycount. If anything, use Blender which is both free and used by professionals.

Mudbox is a program used for artistic renders, not in-game models which have to be efficient, as easy to render as possible while retaining high detail and easy to animate using bones.
 
What will the money be used for?:
it will be used for a lisence in UDK
Extra workforce
computer upgrades (as i am currently using a very low power netbook; acer aspire one d257)

This is the true purpose of the "project".

So 15-year-old @OP can get a better computer.
 
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All in all, come back/start a Kickstarter when you have something to show, OP. So far you... sort of really don't. You need at least a playable Tech Demo, something to grab footage from.
 
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