Gateway kernel access/memory editing question

Discussion in '3DS - Flashcards & Custom Firmwares' started by flarn2006, Dec 12, 2014.

  1. flarn2006
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    flarn2006 GBAtemp Fan

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    My understanding is that Gateway, along with the dev menu, etc. basically allows full kernel access. Am I correct?

    This would mean it would be possible to do Action Replay-like memory editing, right? (Maybe someone, perhaps myself if I can figure it out, could write a Cheat Engine server similar to the one for Android, so you can use CE with 3DS games.)
     
  2. sgtkwol

    sgtkwol GBAtemp Regular

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    SaveDataFiler is available for that. Most games have checksums. Pokemon X/Y/oR/aS are supported by PkHex and other games have tools, as well.
     
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  3. acidmango

    acidmango Advanced Member

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    By the sounds of it, he intends to do real-time editing not save editing.
    I'm not sure if anything has been done in terms of peeking/poking the 3DS yet. Certainly nothing public.
     
  4. Ericss

    Ericss GBAtemp Fan

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    NTR CFW lets you edit the memory via plugins and patch games on the fly. It could be used for cheating, but nobody has written a cheat plugin for it yet, and it since it's based on an old GW launcher.dat, it doesn't support games with 7.x-8.x encryption or cia installing.
     
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  5. hackotedelaplaqu

    hackotedelaplaqu GBAtemp Advanced Fan

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    Palatine CFW's ctrclient allows it too :
     
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  6. flarn2006
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    flarn2006 GBAtemp Fan

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    How likely is it that I can use this with my 9.2 3DS using nothing but a Gateway card, given what GW has said so far about 9.2 support? I might be able to make something to connect this to Cheat Engine.
     
  7. hackotedelaplaqu

    hackotedelaplaqu GBAtemp Advanced Fan

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    It's not related to emunand compatibility
    Only sysnand matters here. CFW creates its own emunand.

    Tuto reminder :
    Now instead of step 5, use ctrclient in command line in order to peek and poke memory.