My understanding is that Gateway, along with the dev menu, etc. basically allows full kernel access. Am I correct?
This would mean it would be possible to do Action Replay-like memory editing, right? (Maybe someone, perhaps myself if I can figure it out, could write a Cheat Engine server similar to the one for Android, so you can use CE with 3DS games.)
This would mean it would be possible to do Action Replay-like memory editing, right? (Maybe someone, perhaps myself if I can figure it out, could write a Cheat Engine server similar to the one for Android, so you can use CE with 3DS games.)