Gaming frustrations this time, huh? OK. I got a few.
- Watching a legendary franchise die or simply be desecrated by going with what's popular instead of what the series does well.Sonic the Hedgehog suddenly needing 'dark' and 'edgy' characters, the craptastic Sonic the Fighters being made simply because fighters were popular, and sweet merciful christ, Sonic R. Which out of sheer boredom I just finished 100% in one sitting on my PS2. Picked up Sonic Gems Collection for 20p today. The music...oh, the music. The characters that control like early 40's Soviet battle tanks. Games should stick to what they do best. Sonic should run fast in 2D. Mario should do much the same, not run a hotel. Link should appear on Nintendo consoles. Final Fantasy should be open and have a huge world full of secrets. The Imagine series should fuck off and die. You get the idea.
- Facebook games, especially when people flood my status feed bragging about their so-called achievements. Post when you've cured cancer. Until then shut up.
- Sudden cruel jumps in difficulty. I hate it when I'm enjoying a good RPG and all of a sudden some bullshit boss comes out of nowhere that can suddenly kick my ass despite nothing else being a threat to me. Case and point, Final Fantasy XII. I'm levelling up at a decent rate, nothing is much of a threat to me, I enter a new area, the map clearly shows I didn't take a wrong turn, and next thing you know even my summons are getting their faces kicked through by bats. BULLSHIT.
- Seeing a great idea ruined by a lack of care and attention from the developer. Some of the bad games I play at least had potential at the conceptual level. They suffered when they weren't given the budget they deserved. Hell. if the controls had been fixed and the music wasn't an abomination, even Sonic R had a few not so terrible featues. Replayability in collecting the tokens, Chaos Emeralds, etc. Given more care and attention to fix the controls and put better music in, maybe add more tracks, it could have been at least tolerable.
- Games that have no right to exist on this earth. E.T for Atari 2600, Superman 64, any and all shovelware, etc. Things that suck so hard they give the entire industry a bad name.
- Modern gaming's obsession with the 'gritty' style. So many paint-by-numbers damn near identical grey military FPS games that were ok when they got started but now it's beyond a joke. So much boring grey. So many dust clouds. Give me Super Mario World's beautiful colourful adventure over yet another COD wannabe. I guess this also covers gaming's 'copycat' nature. One game hits it big, everything else suddenly copies it and wants to be just like it to make a fast buck, and they all end up sucking because we've seen it all before. How many games were basically cheap imitations of Halo when it first hit big? Come on, guys. Variety is the spice of life, and copying everyone else makes for a dull meal.
I know saying that games should show originality conflicts with my earlier statement that they should stick to what they do best, but to clarify, established franchises with a strong fan base like Final Fantasy should stick with what they do best. Sure, expand on it and try new things, but keep the spirit of what we know and love in there somewhere. FFXIII sucked balls because there was nothing to do. New games should feel free to experiment because there are no expectations. When you built an empire doing something well, like Sonic did with his 2D speed, you don't take a dump all over those fans by doing the exact opposite in the name of getting new fans. You already have customers in those that have been there all along. Respect them and show them the loyalty they showed you. Don't go making crap like Sonic the Fighters to be like everyone else.