I agree. I was never a huge fan of Melee, though I barely got to play it until I got a powerful enough PC to run Dolphin and by then I had already played Brawl lots. The original was always my favorite, in fact I think it still is, that might be the nostalgia talking though.Horrible idea. Melee purists will want the pure game experience, and even then I doubt they'd even bother with a Switch VC version, since it'll never be the original Melee.
I just can't get behind a Melee HD or Melee VC. Really, unless you were playing it competitively, it wasn't all that great a game. While Brawl was horrible for competitive play, it clearly outshines Melee as a casual experience, and Smash 4 is the better game to introduce new fans to the series. It just doesn't have a place in my opinion.
But anyway, I'm not very interested in the competitive aspect, I only play it for fun, and I find Smash 4, or even Brawl to be more fun than Melee. Especially Smash 4 because there's so much content. My brother has all the DLC (I think) and I enjoy playing it with him occasionally.
It gets boring when being limited to a (relatively) small number of characters and stages. Smash 4 basically has infinite variety.
But I think the main reason I don't like Melee that much is because everyone who still plays it, plays competitively or is learning to play competitively. As a casual Smash player it's not very fun to play against those people, I don't stand a chance. Whereas in other Smash games, I actually stand a chance (even though I'm still not very good at them and lose a lot)
I'm not a sore loser by any means, but I don't think anyone can honestly say they enjoy losing over and over and never feeling like they have any hope of winning.
And indeed, Melee players will probably still prefer to play it on an original GameCube. I mean, they prefer playing it on GameCube over Dolphin, even if it works perfectly on Dolphin. In fact I think they even prefer playing it on GC over Wii even though it's the exact same experience.
Even if it ran perfectly on the Switch, and isn't changed from the original in any way, there'd probably be minute differences (such as in input lag, timing, speed and so on that most people wouldn't even notice) that they would complain about.
A GameCube with original controllers is a very specific set of hardware, it always behaves the same, on the software side and the hardware side, and people used to playing on that specific hardware and software might be able to get used to playing it on Switch VC instead, but the honest truth is they probably wouldn't bother. They would try it once and realize "this doesn't play like I'm used to" and then go back to playing it on GC. And that might be for the best, since it ensures that they wouldn't be thrown off when playing in tournaments because they're used to playing it on VC but the tournament uses original hardware.
The fact that (almost?) all competitive Melee players prefer the original GC controllers over the Sm4sh GC controller is proof enough of that. To me, it feels a bit different compared to the original controllers, but not different enough to matter. For someone who plays competitively, practices every day and so on, it's probably a completely different story. Because they have so much more time invested in playing on a very specific set of hardware, and the way they play is a lot more dependant on muscle memory and timing, if any of the parameters change even a little, they could be thrown off completely.
I noticed that as well. Until I saw that I was wondering if it might just be ports, but nope.Notice that while the other three say "undefined" under "type," Doshin the Giant actually has GameCube written there