Fuzed DS BETA 0.01

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VatoLoco

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GBAtemp community member Relminator has released the first version of his puzzle platformer game called Fuzed. While the game is a work-in-progress, there are currently 16 levels to try and solve. Join the discussion linked below for more information about how to play this new DS homebrew.



Release Notes (09/18/12) said:
  • Gameplay:
  • Rescue all the Pink Snipes and go to the exit.
  • You're a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature.
  • Magic can only be used after collecting it.
  • Bombs can only be used after collecting it.
  • Use the different types of blocks to solve levels.
  • Try to run the demo to see the gameplay.
  • Basically a bastard son of Solomons's key, Moai Kun, Mario and Bomberman.

    Controls:
  • [A] Jump
  • Normal Short range Attack
    [*][B + DOWN] Place Bombs
    [*][X] Cast terrain following magic
    [*][X + DOWN] Cast gravity based magic
    [*][Start] Pause
    [*]Pause mode
    - [ARROWS] Survey the level
    - [Shoulder R] Zoom out
    - [Select] Give up on a level



09-18-12
• Button Class for replay system
• Demo mode
• Funky and Rubbery Credit screen
• Controls for options screen
• Bugz Fixxars
• Gripe shadow

09-17-12
• Dynamic Pause camera
• Fixed some bugs
• Another 4 levels
• Added Timer and score system
• Coins
• Lives increase at level complete
• Ditched the fairy (familiar)
• Fire enemy
• Stage Report
• Title screen
• Used function pointers to manage gamestates
• FX3D Rubber Background using spring physics

09-14-12
• Made the Game class as state machine(How I wish I made the player class a state machine too)
• Added another level
• Optimized textmap loading
• Vector-ized Stages
• Grog collision fixed
• Moar SFX and BGM

09-13-12
• 3 Level demo
• HUD for bombs, magic and timer
• Level resets when you accidentally kill a snipe
• SFX for pickups
• Pause camera controls
• Die animation
• You could only bounce on the blue enemy with wheels
• You can only be on top of the green grog enemy

09-12-12
• Bomb Pickup
• Magic Pickup
• Snipe Pickup
• Exit Post
• 4 types types of special blocks
Type 1 = Soft (Light Orage )
Can be destroyed by normal attack
Can be destroyed by bombs
Cannot be pushed
Not Affected by gravity

Type 2 = Soft (Light Brown )
Can be destroyed by normal attack
Can be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them

Type 3 = Hard (Dark Red )
Cannot be destroyed by normal attack
Normal attack throws them left or right
Cannot be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Can destroy enemies by being thrown on them

Type 4 = Vanishing (Dark Green )
Cannot be destroyed by normal attack
Cannot be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Vanishes 1 second after you step on them

09-11-12
• Sounds!
• Enemy AI fixes
• New enemy sprites
• Sound effects

09-10-12
• Perfect bombs!!!!
• Gravity based bombs
• Bombs only destroy blocks directly below since destroying adjacent blocks destroys gameplay
• Magic 2 types

09-09-12
• Short range attack
• Destroyable level blocks
• Moveable blocks can destroy enemies
• Added Bombs
• Bombs can destroy both types of blocks that can be destroyed


09-07-12
• Forked development from Jo-Rassic(only JP and I seems interested in making it)
• Lessened gravity
• Lessened jump height for gripe
• Added more sprites from gfx lib fuzed
• Added game engine class
• Changed some camera behaviors
• Enemies can only see you when there is no block on the way
• Blocks and enemies can now collide with each other



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