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Names of file in the asset folder (which are the files that establish AIDs or asset IDs) don't matter. Try not to put special characters in the name, but otherwise the name is irrelevant. A good example is Jake.lz. Notice the lack of a .bin file extension before the .lz. Make sure yours look like that. Whether or not you need to add files to the asset folder depends on whether you desire to use a custom AID ( which contains models, sprites, etc.) for your character. If you are using an AID from the rom, than ignore the files in the asset folder. For the Facedata files, I usually name mine like this example: FacedataRelevantnamehere.bin.lz. Whether or not you are using one of these depends on if you are using portraits from the rom or imported ones.Trying to make my own DLC character, but I don't know how I determine the name for a few files.
In the asset folder, there's a file called G022.lz for the Minerva Cipher character I believe, I also noticed there's a single file for the Awakening Trio for @DeathChaos25 's DLC, but there isn't a file for anyone besides the Cipher characters or the Awakening characters, so I don't know if I need one.
Similarly in the face folder, there is a file named FaceDataE022G.bin.lz, as well as ones for the Awakening characters and the rest of the cipher characters, but it also has one named FaceDataE123G.bin.lz which is the Witch, so I'm pretty certain I need this one.
But here's my question, how do I know what to name these two files, as I think that and building the DLC is all I have to do to test my character.







