Hacking Finally! No more WBFS drive, partition and managers

TeenTin

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Dr. Clipper said:
xzxero said:
the OP should start a poll
to see FAT32 or WBFS

this fat32 seems promising
but for now theres only that 1 program that can convert .iso to .wbfs? [besides using CFG loader to rip games]
There's two. Wiimm has already integrated support for .wbfs files into his tool (wwt).

Not user friendly.
 

xzxero

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zektor said:
xzxero said:
the OP should start a poll
to see FAT32 or WBFS

this fat32 seems promising
but for now theres only that 1 program that can convert .iso to .wbfs? [besides using CFG loader to rip games]


I have to say that the FAT32 ability is fantastic. I have been using it for weeks now with zero issues. WBFS is gone in my book. I have already deleted all of the managers I used to use. No use for them now. A standard file system is just the way to go, period.
ok, so juust to clarify whats going on
CFG usb loader now has fat32 support

Wii .iso's can now be split into .wbfs files and stored on a fat32 hdd.

can you show me a image of your hdd and the .wbfs files?

i dont understand how the games are named, or where you can store the files, or how the loader interprets the .wbfs files.
 

FenrirWolf

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You put them in a folder named wbfs on your HDD. Then the loader reads them from there.

When the app gives you your .wbfs files it also spits out a text file telling you (and the loader) which game is which titleid
 

EnioMarcos

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FAT32: that's the way.

I have been using it with zero issues. WBFS is gone.

I have already deleted all of the managers I used to use. No use for them now.

A standard file system is just the way to go, period.
 
D

Deleted-171178

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I am considering using this on my Hard Drive that doesn't detect WBFS with a loader, would anybody want me to test speed or something?
 

Dr. Clipper

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xzxero said:
ok, so juust to clarify whats going on
CFG usb loader now has fat32 support

Wii .iso's can now be split into .wbfs files and stored on a fat32 hdd.

can you show me a image of your hdd and the .wbfs files?

i dont understand how the games are named, or where you can store the files, or how the loader interprets the .wbfs files.
Here you go. Some of my games showing a dual layer game (MPT), some larger games and a small game (Super Paper Mario):
wbfs-1.png
 

mousex

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xzxero said:
so theres the CFG USB loader one for windows, mac, and linux?

and wiimm's for windows and linux?
Wiimm's tool is also for all three systems (you can compile nearly any programm that was written for linux on Mac OS X, some need some changes but WIT works right out of the box).
 

D34DL1N3R

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AllWiidUp said:
D34DL1N3R said:
3. if i already have a wbfs drive with 150 games on it, what are the advantages of changing?

For one, if you delete a game other than the last one installed on a wbfs partition you lose that space unless you move them all to another drive and then back again. Whereas using fat32 you can simply defrag the partition, consolidate free space, etc,...

4. will sites now start having files as .wbfs so we wont have to convert them?

piracy talk is not allowed here


Where did you get this information? I've noticed this whole thread is dependent on misinformation, by people who don't know.

before the fix that went into 1.4 or was it 1.5 ( in the loader only ) you only lost a block on delete, unless you used the one mod, which marked it deleted and didn't reclaim space until later. wbfs is enitrely better than fat, unless you are unable to use a wbfs manager or the loader itself ( as in not a pirate ).

So you're telling me for instance that if I have a 500GB wbfs formatted drive filled with games and no more room to install more, that I can delete 50 games I no longer want, at random places on the partition, and that I can then safely install 50 new ones to the drive with absolutely no issues to the newly installed games - or to the ones already on the drive?
 

bloodliketheatla

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*edit* - I already figured out my problem so forget the rest of this post unless you need the information. I just found out that by pushing + you can add games directly in the Configurable USB Loader. It's dumping the 1st game right now so I'm assuming it's working with FAT32. Thanks Wiiwu for also letting me know.

Does anybody have a solution for getting an .iso from a DVD that has already been burned and turning it into .wbfs file? I am trying to run SuperDump but for some reason it won't load. Even if it did, it still seems like a pain because it will rip it into .0, .1, etc. files that then have to be merged into a single .iso and then again converted to .wbfs.

I have always used DVD's with a modchip and this is the first time I've tried a USB loader. I really don't want to re-download these games when I have a whole folder of DVD's already burned. Any ideas would be greatly appreciated.

BTW, the Configurable USB Loader with a FAT32 drive is working great so far! Thanks oggzee.
 

WiiPower

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Wiiwu said:
Converting .iso to .wbfs and back to .iso preserves the real data. So the idea of 1:1 copy of games for all intent and purpose holds true here.

I have used the tool wbfs_file to convert a .iso to .wbfs and this same .wbfs back to .iso, and burnt it to a disc. It works on a Wii with a mod-chip, WiiScrubber and truchasigner recognized it as a valid Wii disc. So this is practically a non-issue.

In fact, with this new development, I'll be deleting my iso files after converting them to .wbfs files.

It works for you, good for you. But it is trucha signed, you did not get the point i made.
 

pedrohell

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Hi, I would like to know if i have made this correct to convert a .ISO file to a WBFS file:
Right click over a ISO, "open with...", search for wbfs_file.exe, it start doing is's thing and in the end it gives a .wbfs file and a .txt file

.ISO 4.37 Gb >>>>>.WBFS 1.93 Gb and a .txt file
Its's correct?

P.S.- Do I need to put the .txt file also in my Fat32 Partition?
I made the convertion in a NTFS Partition.
 

Wiiwu

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pedrohell said:
Hi, I would like to know if i have made this correct to convert a .ISO file to a WBFS file:
Right click over a ISO, "open with...", search for wbfs_file.exe, it start doing is's thing and in the end it gives a .wbfs file and a .txt file

.ISO 4.37 Gb >>>>>.WBFS 1.93 Gb and a .txt file
Its's correct?

P.S.- Do I need to put the .txt file also in my Fat32 Partition?
I made the convertion in a NTFS Partition.

Yes thats correct and as the .txt file is so small just copy it over to your FAT32 partition as well. It will help you identify the games.
 

madeirabhoy

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D34DL1N3R said:
AllWiidUp said:
D34DL1N3R said:
3. if i already have a wbfs drive with 150 games on it, what are the advantages of changing?

For one, if you delete a game other than the last one installed on a wbfs partition you lose that space unless you move them all to another drive and then back again. Whereas using fat32 you can simply defrag the partition, consolidate free space, etc,...

4. will sites now start having files as .wbfs so we wont have to convert them?

piracy talk is not allowed here


Where did you get this information? I've noticed this whole thread is dependent on misinformation, by people who don't know.

before the fix that went into 1.4 or was it 1.5 ( in the loader only ) you only lost a block on delete, unless you used the one mod, which marked it deleted and didn't reclaim space until later. wbfs is enitrely better than fat, unless you are unable to use a wbfs manager or the loader itself ( as in not a pirate ).

So you're telling me for instance that if I have a 500GB wbfs formatted drive filled with games and no more room to install more, that I can delete 50 games I no longer want, at random places on the partition, and that I can then safely install 50 new ones to the drive with absolutely no issues to the newly installed games - or to the ones already on the drive?


surely the only problem is a tiny amount of fragmentation if the games were different sized. Since you are unlikely to be in such an extreme situation of having what 300 games and no space, for instance i have 150 games and 100 gig of space, so deleting files will free up space without real problems of fragmentation, surely?
 

ClockWorK

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Wiiwu said:
WiiPower said:
It works for you, good for you. But it is trucha signed, you did not get the point i made.

Not truchaed, but scrubbed - yes, scrubbed clean of useless filler.


Umm... Scrubbed games have to be truchaed in order to work, if i'm not mistaken. Because they aren't 1-to-1, they need a fake (trucha) digital signature, and are dependent on the wii having the fake-sign bug.

Whereas a 1-to-1 backup can be played with just a modchip and no soft vulnerabilities on the wii.
 

pedrohell

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Hi,
I did everything that the guide tells, and when I start the Cfg usb-loader it returns the error: " CUSTOM IOS 222 COULD NOT BE LOADED : -4100".
I have the cIos 249 rev14 installed any ideia where is the problem?
Thanks
 

D34DL1N3R

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madeirabhoy said:
D34DL1N3R said:
AllWiidUp said:
D34DL1N3R said:
3. if i already have a wbfs drive with 150 games on it, what are the advantages of changing?

For one, if you delete a game other than the last one installed on a wbfs partition you lose that space unless you move them all to another drive and then back again. Whereas using fat32 you can simply defrag the partition, consolidate free space, etc,...

4. will sites now start having files as .wbfs so we wont have to convert them?

piracy talk is not allowed here


Where did you get this information? I've noticed this whole thread is dependent on misinformation, by people who don't know.

before the fix that went into 1.4 or was it 1.5 ( in the loader only ) you only lost a block on delete, unless you used the one mod, which marked it deleted and didn't reclaim space until later. wbfs is enitrely better than fat, unless you are unable to use a wbfs manager or the loader itself ( as in not a pirate ).

So you're telling me for instance that if I have a 500GB wbfs formatted drive filled with games and no more room to install more, that I can delete 50 games I no longer want, at random places on the partition, and that I can then safely install 50 new ones to the drive with absolutely no issues to the newly installed games - or to the ones already on the drive?


surely the only problem is a tiny amount of fragmentation if the games were different sized. Since you are unlikely to be in such an extreme situation of having what 300 games and no space, for instance i have 150 games and 100 gig of space, so deleting files will free up space without real problems of fragmentation, surely?

I guess the entire point I was trying to make wasn't in regards to fragmentation, but rather in the inability to consolidate free space on a wbfs partition without transferring everything to a different drive and back again. I've read a lot of instances where deleting a game and then installing another has caused both minor and sever issues.

Plain and simple though... deleting files on a wbfs partition WILL cause you to lose space. Unless of course you find games that exactly match the size of the deleted ones to install in their place - while using FAT32 allows you to consolidate the space after deleting.
 

doyama

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D34DL1N3R said:
madeirabhoy said:
D34DL1N3R said:
AllWiidUp said:
D34DL1N3R said:
3. if i already have a wbfs drive with 150 games on it, what are the advantages of changing?

For one, if you delete a game other than the last one installed on a wbfs partition you lose that space unless you move them all to another drive and then back again. Whereas using fat32 you can simply defrag the partition, consolidate free space, etc,...

4. will sites now start having files as .wbfs so we wont have to convert them?

piracy talk is not allowed here


Where did you get this information? I've noticed this whole thread is dependent on misinformation, by people who don't know.

before the fix that went into 1.4 or was it 1.5 ( in the loader only ) you only lost a block on delete, unless you used the one mod, which marked it deleted and didn't reclaim space until later. wbfs is enitrely better than fat, unless you are unable to use a wbfs manager or the loader itself ( as in not a pirate ).

So you're telling me for instance that if I have a 500GB wbfs formatted drive filled with games and no more room to install more, that I can delete 50 games I no longer want, at random places on the partition, and that I can then safely install 50 new ones to the drive with absolutely no issues to the newly installed games - or to the ones already on the drive?


surely the only problem is a tiny amount of fragmentation if the games were different sized. Since you are unlikely to be in such an extreme situation of having what 300 games and no space, for instance i have 150 games and 100 gig of space, so deleting files will free up space without real problems of fragmentation, surely?

I guess the entire point I was trying to make wasn't in regards to fragmentation, but rather in the inability to consolidate free space on a wbfs partition without transferring everything to a different drive and back again. I've read a lot of instances where deleting a game and then installing another has caused both minor and sever issues.

Plain and simple though... deleting files on a wbfs partition WILL cause you to lose space. Unless of course you find games that exactly match the size of the deleted ones to install in their place - while using FAT32 allows you to consolidate the space after deleting.

I thought this was only an issue in the older versions of the wbfs file system where library was deleting the wrong bits in the table so deleting games caused it to lose track of where things really were.
 

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