ROM Hack WIP FF12 Save Editor

Khalyus

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Great Work So far Turtle!

Do u intend to fix de character tab to work with all stats? Or 0.08 was the last update?
 

Chrisssj2

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Ah Okay.. Seems i mistook 12 for 10 though. But I did try to inject the right file into the save editor.
Well still same question.
Soo...
 

masagrator

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FF12 save for Switch is compressed with zlib. I don't know if Vita version uses the same thing.

Edit: Nope. It's not even compressed. Switch uncompressed save is 400 kB (from which less than 64 kB is used), when Vita 26,2 kB. And they doesn't look similar.
Switch save needs additional space for 3 sets of gambits for each person, so changes were necessary.
 
Last edited by masagrator,

Chrisssj2

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FF12 save for Switch is compressed with zlib. I don't know if Vita version uses the same thing.

Edit: Nope. It's not even compressed. Switch uncompressed save is 400 kB (from which less than 64 kB is used), when Vita 26,2 kB. And they doesn't look similar.
Switch save needs additional space for 3 sets of gambits for each person, so changes were necessary.
My save is FF X 10 HD. Soo ofc it is not gonna be similiair to the FF12 one. I think it probably is possible. You just gotta know how.
 

junhaoxim

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Please do a checkbox list instead if possible as it will ease way more than the current manual way of adding. Thanks for the hard work!
 

Krobelus

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This is awesome! I was wondering, would it be possible to turn flags on or off in a save file, so, let's say at the beginning of a new game you can already go to Mosphoran Highwaste because a flag in the save is turned on/off.
 

larcrider

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started a new game and used a sx os cheat instead, this bug is a major one since accessories are important. also not all items are in the save editor eg. shock mote
i dont want to lose my 20+ hours play time :unsure:, very very important like we need dawn shard equipped to open portal

this is what happen to me

Every accessories dropped from monster or treasure box or even from event (example: dawn shard) are not showed on inventory list, so its not equip-able.
When go to merchant npc and buy the 'invicible' accessories, the ui show I have them like 2 on inventory, so I try to buy them again but still not work.
I thought it is bug from the game so I update to 1.1 patch, but still no go. So I tried to add the accessories thru save editor to make it show and it works, this what I do to pass miriam labyrinth (dawn shard required).

If this help you, I edit some gil, add some quantity of weapon and item not accessories before this happen.
 
Last edited by larcrider,

Harvin26

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i dont want to lose my 20+ hours play time :unsure:, very very important like we need dawn shard equipped to open portal

this is what happen to me

Every accessories dropped from monster or treasure box or even from event (example: dawn shard) are not showed on inventory list, so its not equip-able.
When go to merchant npc and buy the 'invicible' accessories, the ui show I have them like 2 on inventory, so I try to buy them again but still not work.
I thought it is bug from the game so I update to 1.1 patch, but still no go. So I tried to add the accessories thru save editor to make it show and it works, this what I do to pass miriam labyrinth (dawn shard required).

If this help you, I edit some gil, add some quantity of weapon and item not accessories before this happen.
i did this too, put the missing accessories thru save editor, but since im not that far off around 5 hrs only gameplay upon discovery of this bug, i didnt hesitate to start a new one and use cheats instead, all i want is gil since gil farming is hard on this game
 

turtle-insect

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i did this too, put the missing accessories thru save editor, but since im not that far off around 5 hrs only gameplay upon discovery of this bug, i didnt hesitate to start a new one and use cheats instead, all i want is gil since gil farming is hard on this game

Please provide save data.
Please provide save data when editing the [backup] folder if possible
 
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