What do you mean? There are .lz file in Fire Emblem Heroes. FEAT was updated to support them 3 days ago. Also that error is given for any of the games mentioned....How...?
What do you mean? There are .lz file in Fire Emblem Heroes. FEAT was updated to support them 3 days ago. Also that error is given for any of the games mentioned....How...?
I didn't know that FEAT was updated to support Heroes.What do you mean? There are .lz file in Fire Emblem Heroes. FEAT was updated to support them 3 days ago. Also that error is given for any of the games mentioned.
How would I go about rebuilding the files? This seems like an interesting program to tinker around with.Hey, there.
Finally getting around to releasing the tool I've been using for Fire Emblem datamining/translating.
It's extremely simple. Drag/drop a file it knows how to deal with, and it'll automatically extract stuff from it (it knows about .arc, .lz, .bin (message binaries), and can extract textures from .ctpk and .bch).
If you drag/drop a .txt file it generated after editing it, it will rebuild that .txt file back into a message binary (for use in translating).
Code: https://github.com/SciresM/FEAT
Download: https://github.com/SciresM/FEAT/releases
I broke the heroes "encryption" for LZ files, added it to FEAT, started REing the message format and then realized I didn't enjoy smartphone app RE -- the codebase is too modular and gross.I didn't know that FEAT was updated to support Heroes.
Yeah, but going back to the problem @robotic_jo had, FEAT has a tough time deciding what kind of lz it is. I've made a fork that semi-fixes the problem, but it only works with FE Heroes. Here's the link. The FEAT FEHeroes.zip has the precompiled version. https://github.com/trainboy2019/FEAT
started REing the message format and then realized I didn't enjoy smartphone app RE -- the codebase is too modular and gross.
14-17 seconds for me, without fail
For me, it was any of the .bin.lz files. All my version did was force it to use the right one for Heroes.I broke the heroes "encryption" for LZ files, added it to FEAT, started REing the message format and then realized I didn't enjoy smartphone app RE -- the codebase is too modular and gross.
I will absolutely be updating all of my fire emblem related tools for Shadows of Valencia in two months, so hopefully Valencia uses the same formats
If you can link me a file that fails to decompress in master (but should), I will gladly update the program to support it.
For me, it was any of the .bin.lz files. All my version did was force it to use the right one for Heroes.
I've compiled the latest the FEAT and I'm still having trouble with some of the Heroes .bin.lz files. The character dialogue ones are all fine, but the ones in \assets\common don't work. Here is an example.
it gets the bin, but not
the txt