That would be under the 'Stat Gains' section on the second image. The stats are stored in hex, not decimal.stupid question but... how would you go about boosting a characters stats permanently?
hm, i keep changing the current values w different hex values, but nothing seems to happen. what am i doing wrong?That would be under the 'Stat Gains' section on the second image. The stats are stored in hex, not decimal.
Male sure that you are changing the right values and that the save is injecting properly.hm, i keep changing the current values w different hex values, but nothing seems to happen. what am i doing wrong?
thanks for responding btw, haha
Are you hitting save in the editor?Can somebody help me with this? I am able to open the file with the editor, I apply the changes but for some reason when I restore the file and open it in my carriage, the changes are not applied.
Yes, I am. When I open the file on the editor it has the changes I applied, but it seems the problem is when I saved the file back into the game. I'm using save manager.Are you hitting save in the editor?
Use JK's Save Manager. It seems like when people use save_manager and other save programs, they have that issue.Yes, I am. When I open the file on the editor it has the changes I applied, but it seems the problem is when I saved the file back into the game. I'm using save manager.
I just tried...It didnt work... I don't know what I'm doing wrong...export the save...edit the save...save the save...import the save...nothing...nada.Use JK's Save Manager. It seems like when people use save_manager and other save programs, they have that issue.
I just tried...It didnt work... I don't know what I'm doing wrong...export the save...edit the save...save the save...import the save...nothing...nada.Are you hitting save in the editor?
Try EXPORT, Do the changes, SAVE, then Import. If that doesn't work, I don't know \_O_O_/I just tried...It didnt work... I don't know what I'm doing wrong...export the save...edit the save...save the save...import the save...nothing...nada.
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I just tried...It didnt work... I don't know what I'm doing wrong...export the save...edit the save...save the save...import the save...nothing...nada.
Giving an answer that's almost 3 months too late?Try EXPORT, Do the changes, SAVE, then Import. If that doesn't work, I don't know \_O_O_/
Why are you making your own editor? Just use FEFTwiddler, since it is perfectly good and basically full featured. Your time would be better spent forking FEFTwiddler rather than making something completely new. And yes, FEFTwiddler automatically decompresses and compresses the save file for you.Question, Do I have to decompress the save file from jkmanager before I can hex edit? I am trying to write my own save editor and wondering how I would decompress the save file. Just like the fetwiddler, it just gets the save file directly without using FEST. Or does it decompress it within the program. I am new to hex editing so an advice would be welcome.
I also tried editing the save file without decompressing and it became corrupt.
Thanks
It's one of the customization bytes. Look at the images in the OP for it.I saw a comment addressed to you sometime before about changing the voice of MU, but I'm not sure where I can find that.
Yeah, got it!It's one of the customization bytes. Look at the images in the OP for it.
The reason that the diagram shows C.o.r.r.i.n and not Corrin is because kanji takes up two bytes in hex. If you're not using a hex editor that supports Japanese characters, then the text field will look like garbage data in the spot where the name is. Use the diagram and count down from any landmark in your avatar's block to the spot where the name should be.
As for your first question, since Kanji characters take up two slots and the game still supports kanji character names in the English version, the characters in the name are separated like that. The x's are just standard format for reporting values in hex. So, for example, if you see 0F FF in the hex editor the way to report it elsewhere is as 0x0FFF. I don't know why it is like that, but it is.It shows Z.e.l.d.a for me even though my game is in english. Zelda is my avatar's name.
And what are the x's for in the Character and Class list.
As for your first question, since Kanji characters take up two slots and the game still supports kanji character names in the English version, the characters in the name are separated like that. The x's are just standard format for reporting values in hex. So, for example, if you see 0F FF in the hex editor the way to report it elsewhere is as 0x0FFF. I don't know why it is like that, but it is.