FCE Ultra GX Update

Discussion in 'Wii - Emulation and Homebrew' started by Tantric, Dec 10, 2016.

  1. Tantric
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    Tantric GBAtemp Regular

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    Hi All,

    Awhile back I migrated everything from Google Code to GitHub. With some help from Askot I've merged in (hopefully) all of the changes from the last 4 years since I last put out a release. Thanks to Zopenko for picking up the torch as well and continuing to support the emulator.

    I've rolled it all up into a new release. Please try it out and post feedback here, or better yet submit a pull request if you have changes.

    Latest Release: https://github.com/dborth/fceugx/releases
    Changelog: https://github.com/dborth/fceugx/blob/master/readme.txt

    Enjoy!
     
  2. TheBroCode

    TheBroCode GBAtemp Regular

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    Awesome! Big fan of the GX emulators :D
     
  3. ngs428

    ngs428 GBAtemp Regular

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    Nice! I will give it a try!

    All of Zopenko's 3.3.8 mod features are included in this version, correct? I see you mentioned it above, but wanted to be clear on it.
     
    Last edited by ngs428, Dec 10, 2016
  4. Tantric
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    Tantric GBAtemp Regular

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    Yes that's correct. It's included in the readme's changelog as well.
     
  5. gamecaptor

    gamecaptor R.I.P. Densetsu. Legends never die!

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    Hyrule most of the time
    WooT! Do you think we'll see these on the Wii U side any day?
     
  6. The_Hulkster

    The_Hulkster GBAtemp Regular

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    Any chance of this (and the SNES emulator) being ported to the PC?

    This is just so much better than the emulators out there today.
    It would be great to be able to run this on a little HTPC or something.
     
  7. justjack

    justjack GBAtemp Regular

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    Could you port this option from the other emus to FCE Ultra GX?

     
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  8. IpsoFact0

    IpsoFact0 GBAtemp Fan

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    The Six
    ^^^^^

    * Added an option to switch between screenshots, covers, or artworks images,
    with their respectively named folders inside /snes9xgx at the device's root.
    You can set which one to show, by going to Settings > Menu > Preview Image. *

    This feature would be nice to match up with the other emulators from the GX line.
     
    Last edited by IpsoFact0, Dec 13, 2016
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  9. HeavyMetalLoser

    HeavyMetalLoser Advanced Member

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    How do you get the cover images to display? I created a folder named "covers", put it in the fceugx folder, and made sure all the image files had the same name as my roms. I've done it the exact same way I did with SNES9X GX and VBA GX, so I don't know what I'm doing wrong.
    The images files are all 160 x 244 PNG files.
     
    Last edited by HeavyMetalLoser, Dec 20, 2016
  10. abdezca

    abdezca GBAtemp Regular

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    Awesome newssssss thanks tantric!! Dont let this one die out
     
  11. niuus

    niuus GBAtemp Advanced Fan

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    The feature is currently missing, for the moment. Change the screenshots path to point to your covers folder in the meantime.

    * Added an option to switch between screenshots, covers, or artworks images,
    with their respectively named folders inside /snes9xgx at the device's root.
    You can set which one to show, by going to Settings > Menu > Preview Image.
    The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)
     
  12. Edu64

    Edu64 Advanced Member

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    First of all, thanks for this emulator, it's very good!
    I have noticed that the FCE version of retroarch has an overcloking option, is it possible to implement that option in this version of the emulator?
    Games like "Kirby Adventure" run very fluid when putting "2x" in the option of "overcloking"
     
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  13. stealth_gerbil

    stealth_gerbil Advanced Member

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    thanks for the updates and everything
     
    Last edited by stealth_gerbil, Apr 9, 2017
  14. MaeseJesus

    MaeseJesus GBAtemp Regular

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    That would be a brilliant feature. Imagine all those games with slow-downs working smoothly. I don't know if it will be easy to implement, though, but the feature itself sounds too great.

    I tried the FCEUMM core from Retroarch 1.3.6 but it had problems up the wazoo (Like the D-Pad of the GC being all wrong, making playing and moving around the GUI obnoxious), and being unable to change your settings while playing a game is quite annoying (I'm used to 1.0.0.2 which let you do it).
     
  15. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    So do the vwii emulators still get updates? Been waiting and hoping msu-1 support gets added to snes9x or maybe a overclock as well as 32X in Genesis plus gx. :)a
     
  16. niuus

    niuus GBAtemp Advanced Fan

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    What?!? Have you been living under a rock? Hahaha, here you go:
    https://gbatemp.net/threads/snes9xg...screenshot-button.389448/page-23#post-6920404
    https://github.com/qwertymodo/snes9xgx/tree/msu1

    Indeed, sounds pretty cool.
     
    Last edited by niuus, Jan 12, 2017
  17. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    Last edited by Sonic Angel Knight, Jan 12, 2017
  18. niuus

    niuus GBAtemp Advanced Fan

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    Get out of your rock like, now... it is supported on Wii U.
     
  19. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    But is winter... I need my rock during winter, is cold, and soup be all expensive. :ninja:

    Maybe just a peak, hope i can use my new fight stick i just bought. :creep:

    So are all the gx emulators being update with new features or just the nintendo ones? I still think Genesis plus gx can use 32X game support to complete the ultimate package, and hope the color pallet in the nes games are fixed, I still not sure what option to pick, i been using default, and those border line screen flickers in some games, like SMB3 and Megaman are annoying. :ph34r:
     
  20. niuus

    niuus GBAtemp Advanced Fan

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    You would need to code it from scratch. Definitely not happening... unless someone else steps up and really wants this to happen.

    Either way, they all work almost flawlessly.