Homebrew FCE Ultra GX Update

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Tantric

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Hi All,

Awhile back I migrated everything from Google Code to GitHub. With some help from Askot I've merged in (hopefully) all of the changes from the last 4 years since I last put out a release. Thanks to Zopenko for picking up the torch as well and continuing to support the emulator.

I've rolled it all up into a new release. Please try it out and post feedback here, or better yet submit a pull request if you have changes.

Latest Release: https://github.com/dborth/fceugx/releases
Changelog: https://github.com/dborth/fceugx/blob/master/readme.txt

Enjoy!
 
Nice! I will give it a try!

All of Zopenko's 3.3.8 mod features are included in this version, correct? I see you mentioned it above, but wanted to be clear on it.
 
Last edited by ngs428,
Nice! I will give it a try!

All of Zopenko's 3.3.8 mod features are included in this version, correct? I see you mentioned it above, but wanted to be clear on it.

Yes that's correct. It's included in the readme's changelog as well.
 
Any chance of this (and the SNES emulator) being ported to the PC?

This is just so much better than the emulators out there today.
It would be great to be able to run this on a little HTPC or something.
 
Could you port this option from the other emus to FCE Ultra GX?

* Added an option to switch between screenshots, covers, or artworks images,
with their respectively named folders inside /snes9xgx at the device's root.
You can set which one to show, by going to Settings > Menu > Preview Image.
The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)
 
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^^^^^

* Added an option to switch between screenshots, covers, or artworks images,
with their respectively named folders inside /snes9xgx at the device's root.
You can set which one to show, by going to Settings > Menu > Preview Image. *

This feature would be nice to match up with the other emulators from the GX line.
 
Last edited by IpsoFact0,
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How do you get the cover images to display? I created a folder named "covers", put it in the fceugx folder, and made sure all the image files had the same name as my roms. I've done it the exact same way I did with SNES9X GX and VBA GX, so I don't know what I'm doing wrong.
The images files are all 160 x 244 PNG files.
 
Last edited by HeavyMetalLoser,
How do you get the cover images to display? I created a folder named "covers", put it in the fceugx folder, and made sure all the image files had the same name as my roms. I've done it the exact same way I did with SNES9X GX and VBA GX, so I don't know what I'm doing wrong.
The images files are all 160 x 244 PNG files.

The feature is currently missing, for the moment. Change the screenshots path to point to your covers folder in the meantime.

* Added an option to switch between screenshots, covers, or artworks images,
with their respectively named folders inside /snes9xgx at the device's root.
You can set which one to show, by going to Settings > Menu > Preview Image.
The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)
 
First of all, thanks for this emulator, it's very good!
I have noticed that the FCE version of retroarch has an overcloking option, is it possible to implement that option in this version of the emulator?
Games like "Kirby Adventure" run very fluid when putting "2x" in the option of "overcloking"
 
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First of all, thanks for this emulator, it's very good!
I have noticed that the FCE version of retroarch has an overcloking option, is it possible to implement that option in this version of the emulator?
Games like "Kirby Adventure" run very fluid when putting "2x" in the option of "overcloking"

That would be a brilliant feature. Imagine all those games with slow-downs working smoothly. I don't know if it will be easy to implement, though, but the feature itself sounds too great.

I tried the FCEUMM core from Retroarch 1.3.6 but it had problems up the wazoo (Like the D-Pad of the GC being all wrong, making playing and moving around the GUI obnoxious), and being unable to change your settings while playing a game is quite annoying (I'm used to 1.0.0.2 which let you do it).
 
So do the vwii emulators still get updates? Been waiting and hoping msu-1 support gets added to snes9x or maybe a overclock as well as 32X in Genesis plus gx. :)a
 
So do the vwii emulators still get updates? Been waiting and hoping msu-1 support gets added to snes9x or maybe a overclock
What?!? Have you been living under a rock? Hahaha, here you go:
https://gbatemp.net/threads/snes9xg...screenshot-button.389448/page-23#post-6920404
https://github.com/qwertymodo/snes9xgx/tree/msu1

That would be a brilliant feature. Imagine all those games with slow-downs working smoothly. I don't know if it will be easy to implement, though, but the feature itself sounds too great.
Indeed, sounds pretty cool.
 
Last edited by niuus,
Last edited by Sonic Angel Knight,
NOOO NOT MY ROCKS! :ninja:

OH okay so is real then. Well is only for vwii? Man hope a wii u port is next, or android... or any other homebrew console. :P

Hope this work with PS3 or HID controllers. Does fceultra gx work with HID yet? :unsure:
Get out of your rock like, now... it is supported on Wii U.
 
Get out of your rock like, now... it is supported on Wii U.
But is winter... I need my rock during winter, is cold, and soup be all expensive. :ninja:

Maybe just a peak, hope i can use my new fight stick i just bought. :creep:

So are all the gx emulators being update with new features or just the nintendo ones? I still think Genesis plus gx can use 32X game support to complete the ultimate package, and hope the color pallet in the nes games are fixed, I still not sure what option to pick, i been using default, and those border line screen flickers in some games, like SMB3 and Megaman are annoying. :ph34r:
 
I still think Genesis plus gx can use 32X game support to complete the ultimate package,
You would need to code it from scratch. Definitely not happening... unless someone else steps up and really wants this to happen.

Either way, they all work almost flawlessly.
 

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