This build implements the virtual keyboard for the second controller too and should fix the joystick issue with WUPC.
https://drive.google.com/open?id=0BzmiDeFEjxKaY2Q4RG1DU2lqZWM
You have to rename the file as boot.dol
Feedbacks are welcome.
Please test the program also with the Classic controller Pro (I fear that the new libogc broke the Classic controller Pro support).
I have tested it with Wimote, nunchuck and classic controller.
Here the buidl with the Fast menu scrolling with the right stick:
https://drive.google.com/open?id=0BzmiDeFEjxKaZWpBRDJIWThCb1k
The IR poiter works only with the Wimote in the first player slot.
Feedbacks are welcome.
Hi
@oibaf, i finally got the time to test them. My results:
* Jan 15 build specific:
- Can't point with the Wiimote on the Virtual Keyboard, whether it is on the 1st or 2nd slot.
* Jan 16 build:
- You can point with the Wiimote on the Virtual Keyboard, but only in the 1st player slot (Auto Virtual Keyboard On or Off)
- You can invoke and move the cursor with the
Right Stick on the Virtual Keyboard, on the 1st or 2nd player slot (Auto Virtual Keyboard Off)
- Wii Classic Controller works perfect, in-game, menu, and
Right Stick fast scrolling / Virtual Keyboard cursor.
- Wii U Pro Controller works perfect, in-game, menu, and
Right Stick fast scrolling / Virtual Keyboard cursor.
- Wii Classic Controller Pro works, though sometimes it register a single pad/button press like multiple presses.
- Left and Right sticks won't work properly, but only on the Wii Classic Controller Pro:
-- Left Stick = Up works as pressing Left,
Right as pressing
Down,
Left and
Down are dead.
--
Right Stick = Does not work, Virtual Keyboard or Menu.
Some bugs i stumbled:
- Can't load any more tapes after the first one.
- Minus and Plus are reversed for Page Up/Down.
- Whatever key you bind to the
D-Pad Right on the Classic Controller mapping, is not being saved to the config file (this might happen on Wiimote and Nunchuk too). For example: bind
D-pad Right to
D Key, save the general config, exit the emulator. Next time you'll have to rebind the key for it to work again.
- Wiimote pointing for Virtual Keyboard seems to break if it turns off and reconnect.
I would suggest, maybe, to invoke Virtual Keyboard with a combo (like - and +), so you won't lose the ability to bind the + button to any key when Auto Virtual Keyboard is turned off. Let me know what you think.
Thanks for the updates and fixing!