Hacking Error Code 002-0102, Have I been banned?

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I believe when you use a header via gateways patcher it fixes those differences. The only thing it doesn't fix is manufacturer. So when you use any header it modifies it to match for the most part while using the unique cart ID from the header still.
Yeah that's correct. If it didn't modify that, the ROM probably wouldn't allow you to use online features anyway.
 
Is the private header you're using of the same region as the Console?

I'm asking because I think I'm gonna be in deep shit as all my Original carts are US and my New 3DS XL is EU. Might be easy for Nintendo to ban such cases.
Yes, both US region. So far we have no bans on people using private headers at all, but that doesn't mean it couldn't happen for mismatched regions, I suppose.
 
Yes, both US region. So far we have no bans on people using private headers at all, but that doesn't mean it couldn't happen for mismatched regions, I suppose.



Ya it might just happen. I'll just play offline games until we know more about it. Don't wanna be filling that Evil form. :P
 
Yes, both US region. So far we have no bans on people using private headers at all, but that doesn't mean it couldn't happen for mismatched regions, I suppose.
I don't think that happens with headers. I used a US header for the Japanese MH4G game and it was fine online.
 
Nintendo found a great way to reduce used game sales of 3ds games by doing this. No longer is renting a game and playing online safe anymore as that cart could have been dumped before and had it's header released publicly. This also applies to used games. How would you know if that copy of "Pokemon X" over at GameStop,Pawn Shops, or 2nd hand stores was dumped and it's header is now available publicly. By playing it online, you run the risk of getting banned for playing a legitimately purchased used copy of the game on your console.


Scene releases and publicly dumped headers are going to be 1 in a million, this definitely won't have a huge impact on sales. Sure you run the risk of buying a dumped game, but I highly doubt there are many people out there that are dumping the game and then uploading it online.

Even if you manage to get your hands on a dumped game, someone said on another forum that they were banned for using their own dump, but the original cart still worked on their unbanned vanilla 3ds. I'm sure Nintendo has a way of telling the difference between a regular cart and a GW/Sky by now.
 
Going by that, couldn't Nintendo's move screw over people who use Gamefly legit or does it only screw over people who use GW? It would suck to get banned just because the game you are playing has its header shared.
If not, they excuse my ignorance on this stuff.

edit: quoted wrong person lol
I'm replying about the Gamefly thing.
 
It's all still speculation in regards to what's safe and what isn't outside of what's already been reported around the bans. All else that can be done would be to logically infer what is likely for Ninty to look for in terms of suspicious activity.

In order from assumed riskiest to confirmed safest:

1. Going online with publicly shared headers, regardless of region <- Thus far confirmed bans for this.
2. Going online with private headers from a different region/different game <- I assume it wouldn't be hard to infer this on their end if they have some kind of record for the headers generated per region.
3. Going online with no header cia file <- Likely about as easy to discover as number 2. I'll admit cia knowlege isn't my forte but a cross auth with an associated NNID/eShop account to validate ownership of a full game title wouldn't be difficult for them to implement.
4. Going online with your own dumped private header from a different game <- still likely safe unless, again, there is some universal list available to them which cross checks header files with known header gens for particular titles. At this point it would be how badly they want to implement these bans to all culprits.
5. Going online with your own dumped private header for the exact same game <- Drilling down this far, the only invalid portion of this combination is the fact that a user is circumventing legitimate carts and potentially modified system software. There have been suggestions that both the Gateway and Sky3DS are "detectable", and therefore blockable. The only thing I've experienced thus far with Sky3DS is that Pokemon Bank does not see a cart inserted no matter what.
6. Staying offline while using either of the currently usable 3DS main hack cart styles <- as of right now, there have not been any confirmed bans for people who've avoided online gameplay while using either cart. Still could eventually be, or already is, detectable in some way, but it does not seem to be a factor in the current wave of bans.
7. Using retail carts and the eShop <- obvious statement is obvious.

Unless a representative outright says the above in some way, which they thus far haven't, that's as close as the current reports seem to imply.
 
Best bet is to buy a new game, back it up and pull the headers, I'm worried that gamestop, or gamefly, has had all of there online games raped.


You're overestimating the size of the pirating community. You're talking about pirates (maybe 10% of 3DS users, tops) that are willing to spend money on a game (drop that down to like 2%). These are made up numbers, but really think about it, not everyone out there is a pirate and not every pirate is going to buy a game for the sake of dumping a header.

On top of that, as I said in a previous post, Nintendo probably has a way of distinguishing a real cart from a GW/Sky3DS by now. I don't think they would be banning people without definitive proof of them using a pirated ROM onine. There are plenty of ways that Nintendo can use to check, including mismatched headers. Judging by the way their developer program is locked down, there is probably an allowed range of headers for each game that Nintendo licenses (every game on 3DS), and they definitely keep track of which game uses which range, otherwise there would already be unintended duplicate headers from multiple developers.
 
Honestly I think since the 9.2 release the community got a bit bigger. It seems like many people prefer gateway over Sky3DS. I think the community increased quite a bit. It may not have been a big deal before but it is now and Nintendo is doing something.
 
Honestly I think since the 9.2 release the community got a bit bigger. It seems like many people prefer gateway over Sky3DS. I think the community increased quite a bit. It may not have been a big deal before but it is now and Nintendo is doing something.


Without a doubt, but if you were replying to my post, my point still stands about most pirates not wanting to buy another game. As well as my other point about Nintendo having ways to check for a legitimate cartridge.
 
Without a doubt, but if you were replying to my post, my point still stands about most pirates not wanting to buy another game. As well as my other point about Nintendo having ways to check for a legitimate cartridge.

You're overestimating the size of the pirating community. You're talking about pirates (maybe 10% of 3DS users, tops) that are willing to spend money on a game (drop that down to like 2%). These are made up numbers, but really think about it, not everyone out there is a pirate and not every pirate is going to buy a game for the sake of dumping a header.

On top of that, as I said in a previous post, Nintendo probably has a way of distinguishing a real cart from a GW/Sky3DS by now. I don't think they would be banning people without definitive proof of them using a pirated ROM onine. There are plenty of ways that Nintendo can use to check, including mismatched headers. Judging by the way their developer program is locked down, there is probably an allowed range of headers for each game that Nintendo licenses (every game on 3DS), and they definitely keep track of which game uses which range, otherwise there would already be unintended duplicate headers from multiple developers.


My concern isn't about the pirates, you can keep that discussion. This thread was created in weeding out what Nintendo is looking for and a db is started. So far no one with a private header has had this issue, both with a GW and a sky3ds.
 
I was just thinking was anyone of these bans on the front page using that MK7 Hack online? what roms where being played when the ban popped up? We could all do with just a bit more info on this from these members that have received the ban, anything they can remember would do.
 
My concern isn't about the pirates, you can keep that discussion. This thread was created in weeding out what Nintendo is looking for and a db is started. So far no one with a private header has had this issue, both with a GW and a sky3ds.

Not disagreeing with you, but renting a game from gamefly or buying/returning at gamestop and ripping the header/ROM = piracy. I was just stating that there shouldn't be a case where all the games on gamefly or at gamestop would be "raped".

My other point was less about piracy and more about ways that Nintendo can detect whether or not a real cartridge was in the console. It's safer to just assume that all previously used games have public headers now, but even so, I don't think Nintendo is going to be banning the people that are using the original cartridge.
 
I was just thinking was anyone of these bans on the front page using that MK7 Hack online? what roms where being played when the ban popped up? We could all do with just a bit more info on this from these members that have received the ban, anything they can remember would do.


Check the db on first page.
 
Not disagreeing with you, but renting a game from gamefly or buying/returning at gamestop and ripping the header/ROM = piracy. I was just stating that there shouldn't be a case where all the games on gamefly or at gamestop would be "raped".

My other point was less about piracy and more about ways that Nintendo can detect whether or not a real cartridge was in the console. It's safer to just assume that all previously used games have public headers now, but even so, I don't think Nintendo is going to be banning the people that are using the original cartridge.


Start another thread about it, thanks.
 
Check the db on first page.

Thanks, yeah I checked them out but no info on what rom/cia they where playing and if they were using a hack at all or not, not alot of info. I'm just presuming it is 100% to do with using a public header. I just feel if it is down to this fault these guys could of been saved if in the online 2.2 thread it said use a personal header to be begin with. Have these guys just read the 1st page and bang away they went with a public header?, are they new to the 3ds scene since GW's v3 CFW came out? did they downgrade there 3ds's?. Lots of these sorts of questions need answering for the safety of others. This is quite a serious point that needs addressing quick time.
 
The only games I were playing online were OR & AS. The headers were AGGE and BALE, not sure what game they're from but they're public. I weren't using any hacks whatsoever. I was downloading the serial code pokemon on both roms, not sure if that has anything to do with it.
 
The only games I were playing online were OR & AS. The headers were AGGE and BALE, not sure what game they're from but they're public. I weren't using any hacks whatsoever. I was downloading the serial code pokemon on both roms, not sure if that has anything to do with it.

Did you downgrade your 3ds to 4.5.0 since using GW v3 ultra?
 

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