Homebrew Error 002-0102 Help

I_AM_L_FORCE

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Interesting, if are they unique every time? Like, you know, the stuff in movable.sed that's the LFCS
Yeah, the seed file itself doesn't change but something else does

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If it does work I might helps couple poor souls, but I don't want to abuse my NAND chip too much
 

I_AM_L_FORCE

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ALL of it? And how many times has the entire thing changed?

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Like, how many times have you tried transferring
This is the first time I've ever transferred

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This is the first time I've ever transferred
So, once I guess

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But the seed in moveable.sed post transfer cannot be the same seed as the original system, can it? Nintendo has to give you a new one. Because AFAIK moveable.sed changes every time a format or transfer is done
 

fodder

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This is the first time I've ever transferred

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So, once I guess
Alright, sorry for what may seem like stupid questions

And the movable.sed changed where again? The donor system, or the target system?

It should change once on the target system if it's the first time you transferred, (it receives the donor system's old movable.sed)
 

I_AM_L_FORCE

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Alright, sorry for what may seem like stupid questions

And the movable.sed changed where again? The donor system, or the target system?

It should change once on the target system if it's the first time you transferred, (it receives the donor system's old movable.sed)
Target, I have no way to check if it changed on the donor
 

fodder

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Target, I have no way to check if it changed on the donor
Ah alright, unfortunately it's likely it just received the donor system's movable.sed which is typical of a system transfer, the donor system will likely have the same LocalFriendCodeSeed in the movable.sed when trying to transfer again, but with the last few bytes a bit different than before.

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You can try another system transfer but I wouldn't be surprised if it's how it seems like it's been working, and doesn't actually update the LocalFriendCodeSeed bit of movable.sed after system transfer
 

I_AM_L_FORCE

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Ah alright, unfortunately it's likely it just received the donor system's movable.sed which is typical of a system transfer, the donor system will likely have the same LocalFriendCodeSeed in the movable.sed when trying to transfer again, but with the last few bytes a bit different than before.

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You can try another system transfer but I wouldn't be surprised if it's how it seems like it's been working, and doesn't actually update the LocalFriendCodeSeed bit of movable.sed after system transfer
Ah, so I probably just have the same seed as the donor then. Good to know you can do it this way, though

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Because it has unbanned me

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Any good solutions to the eshop ban?

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Baaah. Gonna transfer once more, for science n shit
 
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fodder

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Ah, so I probably just have the same seed as the donor then. Good to know you can do it this way, though

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Because it has unbanned me

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Any good solutions to the eshop ban?

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Baaah. Gonna transfer once more, for science n shit
Not too sure about the eshop ban myself, haven't been looking at solutions to it since I never received it (I don't think? last time I checked I didn't, my 3DS has been off for a while, didn't check eshop yet again since I never even use it, only checked to see if I got the ban), I'm not the best person to ask
 

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