emuiibo 0.3 released, no longer requires dumps

emuiibo-png.164059

A long-awaited update for @XorTroll's virtual amiibo sysmodule for the Nintendo Switch has finally been released! Emuiibo 0.3 can be considered a big step forward compared to the older versions as it doesn't require NFC dumps to work anymore. You've read that right: all you need to make an emulated amiibo now is just its unique ID, then the homebrew will then take care of the rest! This was made possible thanks to a new file/directory structure introduced in this version, which also allows you to choose whether to use your virtual amiibo for all games or only a specific one. If you've been building up a dump collection and are worried about backward compatibility then don't be, as all previous formats are still supported in 0.3.

But wait, there's more! Emuiibo 0.3 also includes a brand new tool called emuGUIibo, which is an easy to use PC application used to create and customize your virtual amiibo. It will also take care of fetching the correct unique ID for you using a public online API, so you won't have to worry about that either! An ID is just a hexadecimal number shared between all figures of the same type and is not encrypted nor used as an encryption key, so getting them from the internet should be legal (think about it like a game's title ID).

As usual, here is the full official changelog:
Changelog said:
  • Emuiibo has been fully rewritten, what involves several changes:
    • Amiibo moves should be faster now since on previous versions the amiibo dir would be re-scanned (thus iterated over every amiibo) each time user moved to the next amiibo.

    • Amiibo structure and filesystem layout have changed to a WAY more proper one. (see below)
  • New amiibo structure - dumps no longer required!
    • The only relevant part of an amiibo is its unique ID (the rest can be emulated), thus having online databases of this IDs, dumps are useless, but still supported ;)

    • Amiibos go now inside /emuiibo/amiibo/ for a better directory layout. Don't worry about backwards compatibility. (see below)

    • Amiibos can be placed inside /emuiibo/amiibo// to be only used in that specific game. Amiibos outside those directories will be used on any game.

    • Backwards compatibility for any kind of amiibo, considering that 3 types exist: single dumps, 0.2.x format and the new 0.3+ format
  • Say hello to a new tool to create virtual amiibos easily - emuGUIibo!
    • Made using Windows Forms, so should be supported by Mono

    • Accesses a full amiibo list from an online API, so the user just has to select an amiibo and customize it!

    • Amiibos are generated on the user-specified directory. If a drive with /emuiibo directory is detected, emuGUIibo will assume it's a console's SD card and default (but not force) that path.
  • (Probably developer only) nfp:emu service changes:
    • Commands were renamed and reordered, so make sure you update your implementation.

    • Added new command to get emuiibo version by 3 integers (major.minor.micro)

:arrow: Source
:arrow: Official GBAtemp thread
 

RhinoBike

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Is anybody encountering a bug when activating an amiibo (either by rstick+ up or right) keeps cycling through the amiibo endlessly till you input down?
I'm having the same issue. I see this when I open amiiswap, and I suspect this is why emuiibo 0.3 doesn't work on botw. I tried enabling emuiibo before opening botw.
 

Zukov

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I'm having the same issue. I see this when I open amiiswap, and I suspect this is why emuiibo 0.3 doesn't work on botw. I tried enabling emuiibo before opening botw.
How you enable amiiswap?
I don't get it to work with the amiibos.bin on /emuiibo/amiibo. Amiiswap want's them on /emuiibo.
 

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