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Will there be a file for pokemon quest or fallout shelter, or not being considered due to them being f2p
 
Will there be a file for pokemon quest or fallout shelter, or not being considered due to them being f2p
If somebody wants to make one, definitely. Both of them are encrypted though AFAIK so somebody has to write a decryptor/encryptor for it
 
Thanks for this amazing application! I used Checkpoint so far, but using that app the console was freezing in Dock mode when I was backing up a savegame...
 
Any save edit values for Okami? :D
I second this. Okami editor would be awesome x3

Curious question tho. Is it possible to make an editor for Switch version of Skyrim? To have the basic stuff like exp, money, ect.
I am aware that there is a post for such edits, but you'd need the pc ver of game and I'm not gonna waste on that when I never done pc gaming.
 
Here is v2 of the JSON for Fire Emblem Warriors!
BIG thanks to @CrisFTW for sending the materials offsets and completing the JSON! I just changed the lists to integers so any value can be chosen (will be better with an on-screen-keyboard for EdiZon for inputting values instead of the dpad).
is there an option that can unlock all the costumes?
 
is there an option that can unlock all the costumes?
No. I have costume values that will let you change 1 character to another character including costumes. It wont permanently unlock the costume
 
Last edited by ,
Hello everyone... im writing here because i have an issue with 010076F0049A2000.json (a.k.a Bayonneta) of Edizon im tried load my save game with the JSON, but the file doesn't appear i modified the first lines of the file with this:

{
"saveFilePaths": [
""
],
"files": "data00",
"filetype": "bin",

and it works the save game appears but now my nintendo switch freezed and do not response until i made a cold boot, so.. @WerWolv can you help me, please ??...
Thank you! and great work with this home-brew!

Same here.
 
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edizon is wonderful
fully working in sxos 1.5
just the fact we dont need to dump the save do edit, is awesome
we just need more games supported

would be great if tx team make a cheat plugin to use on the fly
 
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A new version has been released!
https://github.com/thomasnet-mc/EdiZon/releases/tag/v1.4.0

Full changelog
  • Lua now supports 64 bit numbers
  • Full unsigned and signed 32 bit numbers can now be used as min/max value
  • Fixed crash when no save files or games are on the system
  • Configs can now have different offsets based on what game version is installed
  • Fixed value widget increment/decrement acceleration
  • Added equations which get applied before displaying it or before saving it to the file
  • Added config file redirection (Useful for games with different titleIDs for different regions)
 
Can someone direct me to the Xenoblade Chronicles 2 JSON editor? And where do all JSON Files go?
 
I really like this editor over the others. Mainly because the save files are in the root & not the same area as the NRO. When viewing them in the homebrew app like checkpoint & such. Also wasn't a fan of the icon so i made my own! Which i hope you don't mind. I can send the PNG for anyone who'd wanna use it as well tho. @thomasnet

Original+My icon: https://i.imgur.com/pdaztwJ.png
In action: https://i.imgur.com/GcbM95Z.jpg

I would like to bump this (If it's not allowed then i aplogize in advance) For those who might wanna have a different icon, to use/see when in the homebrew menu for EdiZon. Everyone is free to use it so here's a link for it & if you don't know, you can use the nro asset editor to add it in.

Image link: https://i.imgur.com/3qWSVWm.png
 
Modified the Fire Emblem Warriors Config for the new EdiZon version, but I just added the game version - I don't understand how equations work, wanted to use it for levels. :/
Levels are stored from 0 to 149, displayed level is always + 1 (so 1 to 150) and I want to display the "real" level (1 to 150). When I use
Code:
            "widget" : {
                "type" : "int",
                "minValue" : 0,
                "maxValue" : 149,
                "preEquation" : "value + 1"
           }
The editor just goes to 149, wraps to 1 and when I go back it wraps back to 256 :/
When I use
Code:
            "widget" : {
                "type" : "int",
                "minValue" : 1,
                "maxValue" : 150,
                "preEquation" : "value + 1"
           }
The editor correctly goes to 150, but wraps around to 2 and when I go back it first goes to 1 and then to 150. I bet it's trivial and I'm only missing something simple :D
 

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Thanks! Now where do I put this JSON file?

In the same place you put every other config. /EdiZon/editor

Would I be able to edit any game's save file with this tool ? Or are there some limitations ?

You can edit every game that has a config file made for it. They can be found here: https://github.com/WerWolv98/EdiZon_ConfigsAndScripts

I would like to bump this (If it's not allowed then i aplogize in advance) For those who might wanna have a different icon, to use/see when in the homebrew menu for EdiZon. Everyone is free to use it so here's a link for it & if you don't know, you can use the nro asset editor to add it in.

Image link: https://i.imgur.com/3qWSVWm.png

Thanks! I won't use that one as a new icon for EdiZon but I'll link it in the thread.

Modified the Fire Emblem Warriors Config for the new EdiZon version, but I just added the game version - I don't understand how equations work, wanted to use it for levels. :/
Levels are stored from 0 to 149, displayed level is always + 1 (so 1 to 150) and I want to display the "real" level (1 to 150). When I use
Code:
            "widget" : {
                "type" : "int",
                "minValue" : 0,
                "maxValue" : 149,
                "preEquation" : "value + 1"
           }
The editor just goes to 149, wraps to 1 and when I go back it wraps back to 256 :/
When I use
Code:
            "widget" : {
                "type" : "int",
                "minValue" : 1,
                "maxValue" : 150,
                "preEquation" : "value + 1"
           }
The editor correctly goes to 150, but wraps around to 2 and when I go back it first goes to 1 and then to 150. I bet it's trivial and I'm only missing something simple :D

You're doing everything correctly. Might be that I messed something up. I'll have to mess around with these equations some more probably...
Edit: Try setting postEquation to "value - 1", postEquationInverse to "value + 1" and delete preEquation. Maybe that works
 
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