Title says it all. Would it be possible to dump the header similarly to the Powersaves method using DSaveManager? I know you'd have to cut off the tab on the game but that wouldn't do any harm.
I tried this, any program i used on the DS was unable to communicate properly with the 3ds cartridge.Title says it all. Would it be possible to dump the header similarly to the Powersaves method using DSaveManager? I know you'd have to cut off the tab on the game but that wouldn't do any harm.
I think it should be possible if a program is made for it as I thought homebrew had access to slot1 at a low level on DS and DS Lite.I tried this, any program i used on the DS was unable to communicate properly with the 3ds cartridge.
For it to work a custom program would need to be written.. Even then... it may not be possible at all.
Either way, a DS or DS lite wouldn't be necessary as a 3DS can run DS software and the carts wouldn't need to be modified to fit..I think it should be possible if a program is made for it as I thought homebrew had access to slot1 at a low level on DS and DS Lite.
Either way, a DS or DS lite wouldn't be necessary as a 3DS can run DS software and the carts wouldn't need to be modified to fit..
But, to clarify my original post.. We would need software to dump the rom or parts of the rom
You had mentioned dumping the save... The header data is not stored in the savegame...
Realistically, it could be done just as easily with 3DS homebrew, as that also has access to the cartridge slot.. I know someone made a rom dumper (or was/is making one)