Homebrew COMPLETED Duke Nukem 3D

  • Thread starter Thread starter cpasjuste
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So I can cycle through items but I cant seem to find the button to use them

You can remap the buttons in game in the options.

Control setup > joystick setup > edit buttons

The use item action is called "inventory".

Also for anyone interested you can map actions to the dpad buttons too.

Button 12 = dpad left
Button 13 = dpad up
Button 14 = dpad right
Button 15 = dpad down

I have the dpad set to quick use medkit and equip pipebombs :)
 
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I've jetpack on doubleclick A and medkit on doubleclick X. With both of those, you should be able to get through first act at least. :) (Those arguably might be the two most important ones.:) ) Im stuck at 1-4 though. ;)
 
God, no music and no save states is giving me major flashbacks to me as a kid playing the Duke 64 port. It's too hard! It's too haaaard!

How/can we play the add-ons like DC and Life's a Beach packs?
 
Afair we cant. This is set at the eduke32 launcher level (which we dont have access to). You can look at the config files, if you can specify the paths there, but I dont think so (haven't tried though)).

If you play on easy - the first 3 levels are 100% runable, 80% of the time. ;) Level 4 gets trickier.. ;)
(Make sure to look for and find most of the secrets in levels 1-2, those give you boosts as well. :) On Level 3 those get reset - so meh... :) )
 
Its docked mode thats the culprit. It just crashed for me three times in short succession.

Same error profile as in your video.

One time I started the game (went ingame), docked the switch, and as soon as it docked, the game crashed.

(Also - cpasjustes controller management for this game, makes it unplayable if you have the two controllers detatched (and no pro controller) the game defaults to 1p and 2p tiny controller mode (hint, no dual joysticks), as soon as you remove the controllers - or start the game with controllers removed. This setting shouldn't be the defailt in general, and certainly shouldnt be the default for most ports. I've talked to cpasjuste before, that controller mode management should be implemented in a selective way - or left out. (There always is the option to do it via the controller submenu). Luckily - the game/port would crash two times simply by walking back and forth a little, while the switch was docked.)
-

I wouldn't mess with resolution settings, unless you got more stable results somehow... ;) Almost all homebrew currently runs in 720p, reagardless if docked or not. This is also the resolution this port defaults to.

(To prop up a little explanation, this was the first of cpasjustes releases I didn't test in docked mode prior to today. All other ports (seemingly) didn't have an issue with being docked, this one does. *small sigh*)

I take that back - my test build of ScummVM also crashes, while being docked and loading a (hires) game. Will test lowres games asap.

So far, this seems like it might be a regression in libnx.

edit: Low res games in Scummvm dont crash while being docked, so the issue seems to be (at least indirectly) resolution related.

(Broken Sword 2 (hires)(thats 2 not 1, so the one that usually runs rock stable) crashes within seconds of being run in the ScummVM test build, while being docked, Monkey Island 2 (lowres) does not. Thats me running it on the test build, not the currently released one.)

edit2: Same issue in pfba (1.54 test build and 1.52 (will check checksums)). Street Fighter Alpha 3 runs without issues, Street Fighter 3 3rd Strike (hires) crashes, when docked. I'm fairly certain, that this was not the case in the first pfba builds available. (Didn't doublecheck.)

edit3: Lowest version of your builds I could verify the issue on is pfba 1.52 release build (md5: f27a29ae1749d4997d99f38d3daabf5a ) - although I didn't try even earlier ones, so the issue is present in your builds for quite a while... Games used to reproduce it are Street Fighter Alpha 3 (doesnt crash while docked), and Street Fighter 3 3rd Strike (does crash while docked). Both work flawlessly while in portable mode. And again SF 3 3rd Strike is a "hires" game, the other one is not.

edit4: As far as I could tell, Duke Nukem 3D, docked, wouldnt crash in menu - but only ingame (resolution change?).

Thank you for confirming that this still is an issue.
 
Neat. What all do you need exactly? the .GRP file?

Do you have to changhe the Duke32 switvh config file? I noticed its set to DUKE.GRP by default.
-rw-r--r-- 1 tilde tilde 5318 Dec 24 1996 duke3d.cfg
-rw-r--r-- 1 tilde tilde 44356548 Mar 21 2013 duke3d.grp
-rw-r--r-- 1 tilde tilde 8410183 Mar 21 2013 dukedc.grp
-rw-r--r-- 1 tilde tilde 188954 Dec 24 1996 duke.rts
-rw-r--r-- 1 tilde tilde 856 Apr 29 06:20 eduke32.cfg
-rw-r--r-- 1 tilde tilde 3355 Dec 31 1979 eduke32.log
-rw-r--r-- 1 tilde tilde 2993233 May 18 09:20 eduke32.nro
-rw-r--r-- 1 tilde tilde 141 Dec 31 1979 grpfiles.cache
-rw-r--r-- 1 tilde tilde 16169365 Mar 21 2013 nwinter.grp
-rw-r--r-- 1 tilde tilde 22213819 Mar 21 2013 vacation.grp
 
-rw-r--r-- 1 tilde tilde 5318 Dec 24 1996 duke3d.cfg
-rw-r--r-- 1 tilde tilde 44356548 Mar 21 2013 duke3d.grp
-rw-r--r-- 1 tilde tilde 8410183 Mar 21 2013 dukedc.grp
-rw-r--r-- 1 tilde tilde 188954 Dec 24 1996 duke.rts
-rw-r--r-- 1 tilde tilde 856 Apr 29 06:20 eduke32.cfg
-rw-r--r-- 1 tilde tilde 3355 Dec 31 1979 eduke32.log
-rw-r--r-- 1 tilde tilde 2993233 May 18 09:20 eduke32.nro
-rw-r--r-- 1 tilde tilde 141 Dec 31 1979 grpfiles.cache
-rw-r--r-- 1 tilde tilde 16169365 Mar 21 2013 nwinter.grp
-rw-r--r-- 1 tilde tilde 22213819 Mar 21 2013 vacation.grp

I've tried a whole bunch of different things but it only ever boots the vanilla duke 3D. Oh well.

I won't be able to properly play until save states work anyway.
 
It does work because I'm on 4.x

You need to own Duke Nukem and copy over some files

Read the instructions

You could also just pirate it, but put the files the same as it it's owned.

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is there a version that works for 5.02?
Watch out for the iD-10_t error, it's the hardest to fix
 
You could also just pirate it, but put the files the same as it it's owned.

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Watch out for the iD-10_t error, it's the hardest to fix


id 10? i rsther get a off the shelf working version thsnk you
 

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