Can someone insightful please respond. Im under the impression that I have to create 2 partitions on my SDHC to read both Wii games for the LOADER
and use it for the homebrew channel? I created two partitions one FAT32 (4 GB) and the other WBFS (4GB) on my Panasonic 8 GB SDHC
(it took my DAYS to figure out how to do that) and alas to my bitter disappointment when I loaded the SD card on my wii, it wouldnt read the FAT32 partitions (with the apps and homebrew) and the wii also wouldnt read the WBFS partition with the Wii file.
I used WBFS manager 2.2 to format the partition on the 4 GB unallocated partition then used a Linux program to copy all the homebrew files onto the FAT32 partition. I don't see the point in releasing a SD loader when the filesystem for homebrew and games is totally different and cannot be read either or.
Has this been corrected? or is this an issue that the developers (greatly appreciated) are working on?
why not just allow FAT32 for SD cards and WBFS for USB drives? that way we dont have to swap SD cards.
and use it for the homebrew channel? I created two partitions one FAT32 (4 GB) and the other WBFS (4GB) on my Panasonic 8 GB SDHC
(it took my DAYS to figure out how to do that) and alas to my bitter disappointment when I loaded the SD card on my wii, it wouldnt read the FAT32 partitions (with the apps and homebrew) and the wii also wouldnt read the WBFS partition with the Wii file.
I used WBFS manager 2.2 to format the partition on the 4 GB unallocated partition then used a Linux program to copy all the homebrew files onto the FAT32 partition. I don't see the point in releasing a SD loader when the filesystem for homebrew and games is totally different and cannot be read either or.
Has this been corrected? or is this an issue that the developers (greatly appreciated) are working on?
why not just allow FAT32 for SD cards and WBFS for USB drives? that way we dont have to swap SD cards.