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What about the layer beneath the mask? Does that have to be 256colour (8bit) greyscale as well or can it be 256colour (8bit) colour?spinal_cord said:The images are indexed for a reason, there are quite a few hardware restrictions in play for most of the gfx. Those images that are indexed, mostly need to be. For the masks, make sure the image is 256colour (8bit) indexed and that the image is grayscale.
QUOTE said:fcolour=#000000
bcolour=#FFFFFF
into
QUOTEfcolour=h000000
bcolour=hFFFFFF
leinad said:At least it's faster xP During the next weeks I want to concentrate on my game I want to enter the neocompo, so I will not have much time for working on DSision2 ...
@Messed font on DSi theme: open the /dsision/themes/dsi/theme.ini in an editor and change those two lines:
QUOTE said:fcolour=#000000
bcolour=#FFFFFF
into
QUOTEfcolour=h000000
bcolour=hFFFFFF
The iniparser we changed to in the new release takes '#' as a comment ...