DSi NETWORKED Common Key Bruteforcer

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Demonbart

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CasperH said:
The trillion celebration video is private
hate2.gif
Yeah I just noticed that too, it's prolly to keep nintendo from noticing and turning up the security on dsiware another notch.
 

Athlon-pv

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bdr9 said:
Athlon-pv said:
You should refrain from running this on any computer you don't have permission on.
In the end that might cause harm towards our goals
How could it harm our goals? It either works or doesn't work, right?

Because then it will be regarded as mallware.
 

MicroChip123

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I have been running it for a few hours.

Averaging 50,000 Keys P/S

And i have done just over 397,000,000.


What encryption does Nintendo use?

What length key do they use?

Is this gets posted on the front page then it will get cracked even quicker
 

asiekierka

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MicroChip123 said:
I have been running it for a few hours.

Averaging 50,000 Keys P/S

And i have done just over 397,000,000.


What encryption does Nintendo use?

What length key do they use?

Is this gets posted on the front page then it will get cracked even quicker

1. AES-128
2. 128 bits (we know 2 of them, so it's 126 bits for us)
3. I wish it was

Also, API for getting the amount of keys processed only (for developers):
CODEformatted like on the main page - http://asciinet.ath.cx:8080/get_keys.php
unformatted - http://asciinet.ath.cx:8080/get_keys_unformatted.php
 

kabir94

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I've joined about an hours ago
smile.gif

I've a pc whit an i7 core, windows 7 and 8gb ram ddr3

Only a question... why if i run the application one time reach the speed of 90.000kp/s, and if i run it 6 time the max reached speed is about 35.000kp/s?
I run every istance on a single cpu
 

asiekierka

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kabir94 said:
I've joined about an hours ago
smile.gif

I've a pc whit an i7 core, windows 7 and 8gb ram ddr3

Only a question... why if i run the application one time reach the speed of 90.000kp/s, and if i run it 6 time the max reached speed is about 35.000kp/s?
I run every istance on a single cpu

WELL

Let's say you have a quad....

If you run one instance of it, it might be about 70.000keys per second per instance.
With two, it's 60.000 keys per instance, but 120000 keys per second total, giving an improvment as a result.
 

kabir94

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asiekierka said:
kabir94 said:
I've joined about an hours ago
smile.gif

I've a pc whit an i7 core, windows 7 and 8gb ram ddr3

Only a question... why if i run the application one time reach the speed of 90.000kp/s, and if i run it 6 time the max reached speed is about 35.000kp/s?
I run every istance on a single cpu

WELL

Let's say you have a quad....

If you run one instance of it, it might be about 70.000keys per second per instance.
With two, it's 60.000 keys per instance, but 120000 keys per second total, giving an improvment as a result.

Yes, i now i'm on a quad (tecnically, 4 real cpu and 4 virtual cpu)
thanks for the explanation
 

swimmeringer

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Just replying to say I've personally contributed over 1 billion key checks. I guess for all those naysayers out there, we can look at it like this:

Either we use a fraction of our computer's processing power doing whatever waiting for someone to find the key, or we play the free lottery, and put all our computers to use, all while not inconveniencing us (well, most of us) in any way. It's all worth a try.
 

Snappo

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Sadly my computer's only getting 26308 Keys p/s, but my computers stats are pretty bad ... Pentium, CPU 3.00GHz 1 GB of RAM. Also could watching Media Center affect the Keys p/s?
 

Hakoda

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Mods, Post a link to this thread in the front page news to spread the word. Imagine if we had each Temper running an instance of Brutey.
wink.gif
We'd be be done in no time. Anyone that that has accounts on other DS Scene sites, make a thread and post a link to this thread. Try not to reupload the program, if we keep it centered in one place (this thread & asiekierka's page) it'll work much better.
 

gamerjr

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palasx said:
Look before you start reading, i'm sorry. its gonna get heated, im gonna get mad, please be an adult and dont take it personally. I hate bad math, its my problem, its one of those pet peeves that just, ooooooh....right up the freaking wall! You're not an idiot, mistakes happen, blah blah blah.

that being said, jesus freaking christ CMON!

Jamstruth said:
If its a 24 digit code the possibles are 10 to the 24th

thats only true for number-only codes, and only in base ten.
ugh, my brain.
if it's a 24 DIGIT code, each digit takes up two BYTES, or 16 BITS, which would result in a 384 bit code. i just dont think this is right.


asiekierka said:
Yes, we don't know WHERE is the code.

There are 2^127 combinations TBH.

We know the first bit though (loopy!) so that makes it 50% smaller

yeah im pretty sure this information is right. it should be a 256 bit public key, and assuming loopy isnt screwing with everyone trying to keep people from getting the key at all. did he EVER tell anyone why he never released?


QUOTE(CrimsoniteX @ Feb 4 2010, 02:37 PM)
I I did my math correctly...

If we get 1000 people to run this program at an average of 30,000 keys per second, that comes to 1,800,000,000 keys per second or 108,000,000,000 per hour. There are (10 to the 24th) possible keys, which is 1,000,000,000,000,000,000,000,000. That means it will still take about 9.25925926 × (10 to the 12th) hours, or 1,056,993,070 years to check every combination.

I hope it's running random keys, and not sequential xD

oh GOD your math! first off, 30,000 times 1,000 equals 30,000,000, not 1,800,000,000, what the hell is the matter with you?!?! 1,800,000,000 keys per minute, YES, but not per second. ok, lets pretend its 1,800,000,000 keys per second, that times 60 seconds per minute, times 60 minutes per hour, (just just times 3600) is 6,480,000,000,000, NOT 108,000,000,000 per hour, which you did actually get RIGHT (good job)! lets continue pointing out your flaws...

there are not 10^24th possible keys, this is wrong, see above. the rest of your calculations are done with the number of keys wrong so no matter what calculation you actually did, even if by some miracle it was the right one, would still be wrong. heres how it should look. im gonna use acronyms KPS, KPH, KPY, etc, its keys per, im sure you can keep up.

1,000 people @ 30,000 KPS = 30,000,000 KPS = 1,800,000,000 KPM = 108,000,000,000 KPH = 2,592,000,000,000 KPD = 946,080,000,000,000 KPY

2^127 = 1.7014118346046923173168730371588 x 10^38, which divided by 946,080,000,000,000 KPY, equals a MAXIMUM of 179,838,051,180,100,236,482,842.15258317 years at that rate.

doubling the KPS obviously cuts this time in half, so i say we shoot instead for 1,000,000 people running at 30,000 KPS, then it will only take 179,838,051,180,100,236,482.84215258317 years instead
smile.gif


thank you for your patience, now you know math.
Well I did the same math but instead i took the world population at 30,000 so here is my go at it.
Current population approx. (6,800,000,000 * 30,000 KPS * 60 * 60 * 24 * 365.25) / 2^127 = after 1 year
0.000000000000000037% of all combinations found
BUT WAIT! we can double that because we know the first digit.
so actually after 1 year 0.000000000000000075%
And 100/(small number above)= 1321433520000000000 years if every person born currently ran a computer at 30000 Kps.... Someone check my math but im not quite sure.If anyone wants i can factor in the increase of speed of computer and the increase of population over time and maybe we can cut off a couple trillion years and also include humans dying in 6 billion years due to the sun blowing up so unless luck is on our side this is not the meathod.

6 Billion for the sun blowing up/ 1321433520000000000 leaves only a 0.000000045 percent chance of finding it before the end of the human race.
 
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