ROM Hack DS sound files reverse engineered

  • Thread starter Thread starter FAST6191
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Awesome - someone figuring out the instrument format is exactly what we need.
Hell yeah! .dsf files here we come.
smile.gif


-Mike
 
I used what Fast said(the 7F offset) and in Audacity I tried a bunch of different sample rates but they sound real muddy. I also used VOX ADPCM on THAS

edit:
That kinda sucks you cant recompile after you extract using sdattool. I was kinda looking forward to a chance at a custom soundtrack on THAS
 
What exactly is VGMTrans, it doesn't seem to be released yet and the person on Loveemu sure likes to show it off a lot.
 
What exactly is VGMTrans, it doesn't seem to be released yet and the person on Loveemu sure likes to show it off a lot.
It appears to be a program that can extract the musical instrument samples from the .sseq files as a .dls file, so that you can play the midi's converted with sseq2mid correctly. (As opposed to using the standard gm.dls file that Windows uses by default, unless you have a sound card that supports Hardware MIDI like the Soundblaster Audigy)
 
now that swav2wav has been released by Loveumu, there are more chance to convert strm files??

or we still have to use the substituion of the header??? and if this, can you explain please agin your method (the 7F offset),,please?


THANKS
 
Woo I just extracted trauma center's music and i'm lovin it but what limits it to only midi? Is it just cause it's suppose to sound this way but somehow the DS plays it otherwise or is it just the stage of reverse engineering?
 
I've had some pretty decent success ripping these things to wav/mp3 with Winamp, but some games' music comes out distorted (Final Fantasy III specifically) or stuttery (Animal Crossing). Anybody have a better rip method for combining the .mid and .dls files?
 

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