Homebrew DS(i) Mode hacking progress thread

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Professor layton curious village USA

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Well, here my compiled version, commit b2fffaa (20 minutes ago)
Do you use TWLoader or Hb-menu? I use TWLoader, it doesn't seem to work with it even when using the decompressed arm9 injected into the rom

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I can't see the menu on that one...and well id on't get it what i should do xD
put roms in sd:/roms, the bootstrap goes in sd:/_nds
 
Do you use TWLoader or Hb-menu? I use TWLoader, it doesn't seem to work with it even when using the decompressed arm9 injected into the rom

I tested with both and it's working with your compiled version. But the game freezes after start. Maybe different roms?
 
Do you use TWLoader or Hb-menu? I use TWLoader, it doesn't seem to work with it even when using the decompressed arm9 injected into the rom

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put roms in sd:/roms, the bootstrap goes in sd:/_nds

I know that...but when i play the rom, the menu is weird and how the game works is really weird...like draw circles
 
I can confirm Pokémon White, to not boot, just white screen :D still hype
I think games like that are going to have to wait for save redirection, since I know that the Pokemon games check for the ability to access the save section of the cart before showing the load screen. I know this since my Soul Silver died recently due to some sort of corruption with the save partition.
 
I think games like that are going to have to wait for save redirection, since I know that the Pokemon games check for the ability to access the save section of the cart before showing the load screen. I know this since my Soul Silver died recently due to some sort of corruption with the save partition.
yes but new super mario bros also white screens
 
I know this is a bit early to ask, but will there be any (known) disadvantages to playing off of the SD card over an actual cart? Things like loading times, or incompatibilities. Will it be able to handle DSi-enhanced games?
 
I know this is a bit early to ask, but will there be any (known) disadvantages to playing off of the SD card over an actual cart? Things like loading times, or incompatibilities. Will it be able to handle DSi-enhanced games?
There will be slowdown and probably incompatibility too.
 
I know this is a bit early to ask, but will there be any (known) disadvantages to playing off of the SD card over an actual cart? Things like loading times, or incompatibilities. Will it be able to handle DSi-enhanced games?

Loading times will be significantly longer. Incompatibilities are likely even when all that can be done has been done, just because of the nature of the patching.
No word on DSi-enhanced games, having the enhancements work would be a late goal, but having them work in DS mode shouldn't be much additional work.
 
also ive noticed the games tha are booting have a small file size
How about instead of posting that something doesn't work every 10 minutes, you just wait a few days until it's actually stable?
It makes reading this thread for something useful/relevant difficult with all the posts like this.
 
Last edited by shaneod,
Here the compiled version of the latest commit till now. It waaaay to slow to loading the roms, but it appears hs better compatibility. Mario 64 DS worked but freezes when touch the star.

Just wait 1 minute after a white screen or black screen, and a bit more after nintendo logo.
 

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Here the compiled version of the latest commit till now. It waaaay to slow to loading the roms, but it appears hs better compatibility. Mario 64 DS worked but freezes when touch the star.

Just wait 1 minute after a white screen or black screen, and a bit more after nintendo logo.

Nice! Is that on o3DS or n3DS?
 

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