There's a post for nds-bootstrap here.When you make updates, do you not put any indication on the top post?
I was maybe confused because the top post doesn't say the most recent version and still talks about donor ROMs being used for saving.
DSiMenu++ v5.2.0
Update instructions
What's new?
- Overwrite the "_nds" folder on the SD root, with the new one from the .7z file.
- For DSi CFW users, put "title" folder from "CFW - SDNAND root" folder, onto the SD card root.
If you're asked to overwrite, click Yes.- On 3DS, install the two CIAs in the cia folder.
Bug fix
- New font is now in use!
The font is like the one from the original DSi Menu, except it has smoother edges.- Name display returns to the top screen in the DSi & 3DS themes, and the settings screen!
- You can now press X to delete a game or folder. (Returning feature from TWLoader)
- DSi theme: The icon drop down effect during screen fade-in, has been added!
- The Moonshell Blue Moon theme has been added as an R4 sub-theme!
- In the settings screen, alongside the L/R buttons to switch a page, you can now use the X/Y buttons as well.
Useful, if your L/R buttons are broken.- The settings screen now has translations!
Text is loaded from NitroFS.
(Translations contributed by @c-schuhmann, @edo9300, @XxPhoenix1996xX, and @xavimel)- You can now enable/disable async prefetch, if some games are broken with or without it.
(Only works with Nightly bootstrap for now.)- "Reset Slot-1" has been changed to "Slot-1 launch method", a new option where you can select how DSiMenu++ will launch your Slot-1 card!
- DSi users: You can now launch System Settings in the DSiMenu++ settings!
- DSi/3DS theme: The extra 7 palette lines of an animated icon are no longer loaded, in order for icons to not appear white.
Fell free to enable the "Animate DSi icons" feature again!
Yes, that needs to be updated.Wohooo!
Thanks a lot! :-D
What about overwrite boot.nds with your boot.nds? No need to update?
Mine was 263.5 KB . Your's is 329.5 KB
If that we're to return, then we'd have to set-up DSiWare the hard way again, like forging the .tmds, where many people have no clue on how to do that, and is not really a user-friendly process, and one would likely mess that part up, and the error screen would show on the DSi, if it is messed up.Can anyone confirm that Wario Ware touched, all the House MD games and Jekyll and Hyde dsiware work with touch screen on the new release? If they are not working with touch input can I request the argv setup be reimplemented because that DID work.
Yes. Actually, it's 32 bytes.It's correct if the "autoboot.bin" is 1kb of size?
Ok, so I asked at a discord server, and one user reported:Language settings already set to English but just to make sure I set it again to English. Exactly the same issue with those games. I would like confirmation from other users that this is happening for them too. Absolutely no problem with those games with the argv method. No one else has mentioned any problems relating to the touch screen with specific games. I need to know if the problem is just with my dsi or everyones (before I buy another dsi).
ImJustARock said:No, I tried with flipnote and it worked
I have a 1.4.5 DSi
on this update (5.2.0.2) Dr. Mario Express, A little bit of Dr. Mario express, Dr. Mario (iQue) get stuck at black screens & Dodogo! has touch screen error too. Hope unlaunch update fixes it."Can anyone confirm that Wario Ware touched, all the House MD games and Jekyll and Hyde dsiware work with touch screen on the new release? If they are not working with touch input can I request the argv setup be reimplemented because that DID work.
With warioware i can use the touch screen to skip the cutscene, but after that i cant press start (or anything else)Language settings already set to English but just to make sure I set it again to English. Exactly the same issue with those games. I would like confirmation from other users that this is happening for them too. Absolutely no problem with those games with the argv method. No one else has mentioned any problems relating to the touch screen with specific games. I need to know if the problem is just with my dsi or everyones (before I buy another dsi).
With warioware i can use the touch screen to skip the cutscene, but after that i cant press start (or anything else)
@Robz8 first of all thanks once again for all your hard work on all your various projects.
So I just wanted to give you some feedback on the latest 2 updates for dsimenu++. This feedback is coming from my prospective as a father of 2 young kids who to be quite honest with you are little shits (lol don't tell my wife I just said that)
First of all the new option to delete things from the sd card by pressing x really should have an option to be disabled preferably done in dsimenu++ options using a key combo of some sorts. (I have already had one of the little shits delete stuff I didn't want deleted)
2nd issue is using the dsi/3ds theme on the main menu when you select a game underneath the game it says start. To my kids this means press start to load the game I have lost count of how many times they press start then moan the game is not starting. Can we actually have the start button start the game and the A button be used for options or can you remove the actual bit that says start.
Next I want to talk about the change from dsiware Argv to dsiware.nds. The old Argv way was just more convenient for me an the kids because they knew they just pressed the down key to get to the dsiware then pressed A to load whatever game they wanted. Now I have to have folders showing (I don't like this as gives kids more chances to delete stuff the shouldn't) (also I personally don't like to have the folders showing as it just annoys me for some reason lol) also having to keep the y button held down for 2 secs confuses the hell out of the 2 little uns. So it would be nice if people had the option of either using Argv or .Dsi (plus people are having problems with some games using the new dsi method so another good reason to return agvs.
Ok so that's the kids out the way so here are some features for the future I personally would love to see included
1. A return of the clock to the main screen
2. A battery indicator on the main screen
3. Fttp file transfer built into the app
Thanks